Monster Dossier

Doblagub

Doblagub is a fantasy monster entry from source EC4.

Level 13

Traits

celargeamphibiousfey

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • common
  • sylvan

Skills

Athletics
25
Deception
28
Intimidation
28
Nature
26
Survival
24

Ability Mods

Str
8
Dex
3
Con
6
Int
2
Wis
5
Cha
7

Defenses

Ac
35
Saving Throws
Fort
23
Ref
18
Will
26
Hp
  • Hp
    250
Weaknesses
  • Amount
    15
    Name
    cold iron

Speed

Walk
10
Swim
10

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    27
    Traits
    • reach
    Effects
    • Grab
    Damage
    4d8+14 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    tongue
    Attack
    27
    Traits
    • reach
    Effects
    • Grab and Pull 10 feet

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    33
    Attack
    27
    Entry
    3
    Spells
    • Name
      faerie fire
      Amount
      2
    • Name
      fear
      Amount
      at will
    • Name
      hideous laughter
    4
    Spells
    • Name
      charm
      Amount
      at will
    • Name
      lightning bolt
      Amount
      2
    • Name
      paralyze
      Amount
      3
    5
    Spells
    • Name
      confusion
    • Name
      enthrall
      Amount
      2
    • Name
      illusory scene
      Amount
      at will
    • Name
      wall of stone
    6
    Spells
    • Name
      crushing despair
    • Name
      dominate

Abilities

Mid
  • Traits
    • aura
    • enchantment
    • mental
    Requirements
    A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years
    Entries
    • 40 feet. ; The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a 30 Will save or the movement fails and the action is wasted.
    Name
    Etheric Fibers
Bot
  • Traits
    • 6th
    Entries
    • detect magic, produce flame; Constant (6th) true seeing.
    Name
    Cantrips
  • Activity
    Number
    1
    Unit
    action
    Frequency
    Unit
    round
    Number
    1
    Entries
    • Requirements The doblagub's etheric fibers aura is active; ; All nonbrughadatch creatures within the aura must succeed at a 30 Fortitude save or be pulled 10 feet toward the doblagub.
    Name
    Etheric Tug
  • Entries
    • A doblagub can use their tongue to make spell attacks with spells that have a range of touch.
    Name
    Magical Tongue
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Medium, 4d10+8 bludgeoning, Rupture 24.
    Name
    Swallow Whole

Background

Lore

No lore provided.