Monster Dossier

Djinni

Djinni is a fantasy monster entry from source B1.

Level 5

Traits

uncommoncglargeairelementalgenie

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision
  • Name
    detect magic

Languages

Languages
  • auran
  • common

Skills

Acrobatics
14
Arcana
11
Athletics
11
Crafting
9
Deception
11
Diplomacy
13
Society
9
Stealth
12

Ability Mods

Str
4
Dex
5
Con
2
Int
2
Wis
2
Cha
4

Items

  • scimitar

Defenses

Ac
22
Saving Throws
Fort
9
Ref
14
Will
11
Hp
  • Hp
    71
Immunities
  • acid
Resistances
  • Amount
    5
    Name
    mental
  • Amount
    5
    Name
    sonic

Speed

Walk
25
Fly
40

Attacks

  • Range
    Melee
    Name
    scimitar
    Attack
    15
    Traits
    • forceful +1
    • reach
    • sweep
    Damage
    1d6+10 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    fist
    Attack
    16
    Traits
    • agile
    • finesse
    • magical
    • nonlethal
    • reach
    Damage
    1d4+10 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    crashing wind
    Attack
    15
    Traits
    • air
    • arcane
    • evocation
    • range increment
    Damage
    1d8+6 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    23
    Entry
    2
    Spells
    • Name
      enhance victuals
      Amount
      at will
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    3
    Spells
    • Name
      illusory creature
    • Name
      illusory object
    4
    Spells
    • Name
      creation
    • Name
      gaseous form
    7
    Spells
    • Name
      plane shift
      Amount
      at will
      Notes
      • to Astral Plane, Elemental Planes or Material Plane only
    Constant
    3
    Spells
    • Name
      detect magic

Abilities

Mid
  • Traits
    • air
    • arcane
    • aura
    • evocation
    Entries
    • 20 feet. All squares in the djinni's aura are difficult terrain||3|terrain for Stride||Striding and Flying creatures. Creatures with the air trait are immune.
    Name
    Whirlwind
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • air
    • arcane
    • evocation
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls prone in addition to being moved. Creatures with the air trait are immune.
    Name
    Hurricane Blast

Background

Lore

No lore provided.