Monster Dossier

Divine Warden Of Khiziand

Divine Warden Of Khiziand is a fantasy monster entry from source B3.

Level 5

Traits

uncommonnlargeconstructmindless

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Skills

Athletics
14

Ability Mods

Str
5
Dex
-2
Con
4
Int
-5
Wis
0
Cha
-5

Defenses

Ac
22
Saving Throws
Fort
15
Ref
9
Will
11
Hp
  • Hp
    60
Immunities
  • mental
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    14
    Traits
    • magical
    • reach
    Effects
    • Grab
    Damage
    2d8+7 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    staff
    Attack
    14
    Traits
    • magical
    • reach
    • two-hand
    Effects
    • Grab
    Damage
    2d4+7 bludgeoning plus Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    19
    Entry
    0
    Level
    3
    Spells
    • Name
      daze
  • Name
    Divine Domain Spells
    Type
    Focus
    Fp
    1
    DC
    19
    Entry
    3
    Spells
    • Name
      cry of destruction
    • Name
      protector's sacrifice

Abilities

Mid
  • Traits
    • divine
    • necromancy
    Entries
    • 5d6 negative, 19
    Name
    Divine Destruction
  • Entries
    • A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive)
    Name
    Faith Bound
Bot
  • Entries
    • staff, striking||striking rune.
    Name
    Faithful Weapon
  • Entries
    • The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.
    Name
    Instrument of Faith

Background

Lore

No lore provided.