Monster Dossier
Dikhounae Acolyte
Dikhounae Acolyte is a fantasy monster entry from source AoE4.
Traits
uncommonnemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
16
Languages
- Languages
- common
Skills
- Acrobatics
- 14
- Diplomacy
- 12
- Intimidation
- 14
- Religion
- 16
- Stealth
- 16
- Thievery
- 16
- Saedrouk lore
- 10
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 1
- Int
- 0
- Wis
- 4
- Cha
- 2
Items
- +1 striking dagger
- hand crossbow (10 bolts, 4 with giant scorpion venom)
- leather armor
- religious symbol of Saedrouk
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 11
- Ref
- 16
- Will
- 16
- Hp
- Hp
- 95
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 15
- Traits
- agile
- finesse
- magic
- versatile
- Damage
- 1d4+6 piercing
- Types
- piercing
- Range
- Ranged
- Name
- hand crossbow
- Attack
- 14
- Traits
- range increment
- reload
- Effects
- giant scorpion venom
- Damage
- 1d6 piercing plus giant scorpion venom
- Types
- piercing
Spellcasting
- Type
- Prepared
- Tradition
- divine
- DC
- 24
- Attack
- 17
- Entry
- 0
- Level
- 3
- Spells
- Name
- chill touch
- Name
- divine lance
- Name
- guidance
- Name
- light
- Name
- shield
- 1
- Spells
- Name
- bane
- Name
- fear
- Name
- illusory disguise
- 2
- Spells
- Name
- augury
- Name
- invisibility
- Name
- spiritual weapon
- 3
- Spells
- Name
- blindness
- Name
- harm
- Amount
- 3
- Name
- heroism
- Name
- vampiric touch
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- When the acolyte casts harm to damage one creature, that creature is knocked prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
- Name
- Cast Down
- Entries
- The acolyte deals an additional 2d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.