Monster Dossier

Devourer

Devourer is a fantasy monster entry from source B2.

Level 11

Traits

uncommonnelargeundead

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • common
  • infernal
  • necril

Skills

Arcana
21
Deception
21
Intimidation
23
Occultism
23
Stealth
19

Ability Mods

Str
7
Dex
3
Con
5
Int
5
Wis
4
Cha
5

Defenses

Ac
31
Saving Throws
Fort
20
Ref
18
Will
24
Hp
  • Hp
    175
    Abilities
    • negative healing
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • spell deflection
  • unconscious

Speed

Walk
30
Fly
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    24
    Traits
    • agile
    • reach
    Effects
    • drain life
    Damage
    2d10+13 slashing plus drain life
    Types
    • slashing

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    31
    Note
    see soul spells below
    Entry
    1
    Spells
    • Name
      harm
    2
    Spells
    • Name
      death knell
    3
    Spells
    • Name
      bind undead
    • Name
      paralyze
    4
    Spells
    • Name
      confusion
    • Name
      suggestion
    6
    Spells
    • Name
      feeblemind
    • Name
      true seeing

Abilities

Mid
  • Traits
    • abjuration
    • divine
    Entries
    • A spellcaster who targets a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells.
    Name
    Spell Deflection
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • death
    • divine
    • necromancy
    Entries
    • The devourer touches a creature within reach, dealing 8d6 negative damage (31 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a wish spell. Destroying the devourer or successfully counteracting Devour Soul (see Spell Deflection above) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is drained 1 for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish.
    Name
    Devour Soul
  • Traits
    • divine
    • necromancy
    Entries
    • When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a 24 Fortitude save or become drained 1. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
  • Entries
    • A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Cast a Spell||Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.
    Name
    Soul Spells

Background

Lore

No lore provided.