Monster Dossier
Desecrated Guardian
Desecrated Guardian is a fantasy monster entry from source FRP3.
Traits
rarenegargantuanconstruct
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- lifesense
- Range
- 60
Skills
- Athletics
- 35
- Stealth
- Std
- 31
- In ruins
- 35
Ability Mods
- Str
- 10
- Dex
- 6
- Con
- 9
- Int
- -5
- Wis
- 5
- Cha
- -5
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 36
- Ref
- 31
- Will
- 25
- Hp
- Hp
- 360
- Immunities
- cold
- death effects
- disease
- doomed
- drained
- fatigued
- Weaknesses
- Amount
- 15
- Name
- good
- Resistances
- Amount
- 15
- Name
- physical
Speed
- Walk
- 40
- Climb
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 35
- Traits
- deadly
- magical
- reach
- Effects
- Improved Grab
- Damage
- 3d10+22 bludgeoning plus Improved Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- tail
- Attack
- 35
- Traits
- magical
- reach
- Effects
- Improved Grab
- Damage
- 3d8+20 bludgeoning plus Improved Grab
- Types
- bludgeoning
Abilities
- Mid
- Traits
- aura
- abjuration
- divine
- evil
- Entries
- 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby.
- Non-evil creatures that enter the aura must attempt a 37 Will save. On a failure, the creature becomes sickened|CRB|sickened 1 (sickened|CRB|sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.
- Name
- Desecration Aura
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (42 basic Reflex save). It can't use Avalanche again for 1d4 rounds.
- Name
- Avalanche
- Entries
- If the desecrated guardian started its turn hidden, it can Trample and remain hidden until after its attacks.
- Name
- Coiled Rockslide
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+18 bludgeoning, 39
- Name
- Constrict
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- earth
- healing transmutation
- Entries
- The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble.
- Name
- Rebuild
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- Huge, 3d8+20 bludgeoning, Rupture 45.
- Name
- Swallow Whole
- Activity
- Number
- 3
- Unit
- action
- Entries
- Huge or smaller, tail, 37
- Name
- Trample
Background
Lore
No lore provided.