Monster Dossier

Desecrated Guardian

Desecrated Guardian is a fantasy monster entry from source FRP3.

Level 18

Traits

rarenegargantuanconstruct

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    lifesense
    Range
    60

Skills

Athletics
35
Stealth
Std
31
In ruins
35

Ability Mods

Str
10
Dex
6
Con
9
Int
-5
Wis
5
Cha
-5

Defenses

Ac
42
Saving Throws
Fort
36
Ref
31
Will
25
Hp
  • Hp
    360
Immunities
  • cold
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
Weaknesses
  • Amount
    15
    Name
    good
Resistances
  • Amount
    15
    Name
    physical

Speed

Walk
40
Climb
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    35
    Traits
    • deadly
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    3d10+22 bludgeoning plus Improved Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    tail
    Attack
    35
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    3d8+20 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • abjuration
    • divine
    • evil
    Entries
    • 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby.
    • Non-evil creatures that enter the aura must attempt a 37 Will save. On a failure, the creature becomes sickened|CRB|sickened 1 (sickened|CRB|sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.
    Name
    Desecration Aura
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (42 basic Reflex save). It can't use Avalanche again for 1d4 rounds.
    Name
    Avalanche
  • Entries
    • If the desecrated guardian started its turn hidden, it can Trample and remain hidden until after its attacks.
    Name
    Coiled Rockslide
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d8+18 bludgeoning, 39
    Name
    Constrict
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • earth
    • healing transmutation
    Entries
    • The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble.
    Name
    Rebuild
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Huge, 3d8+20 bludgeoning, Rupture 45.
    Name
    Swallow Whole
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, tail, 37
    Name
    Trample

Background

Lore

No lore provided.