Monster Dossier
Derghodaemon
Derghodaemon is a fantasy monster entry from source B2.
Traits
nelargedaemonfiend
Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 22
- Athletics
- 25
- Intimidation
- 24
- Stealth
- 24
Ability Mods
- Str
- 7
- Dex
- 6
- Con
- 5
- Int
- 1
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 21
- Ref
- 24
- Will
- 22
- Hp
- Hp
- 240
- Immunities
- confusion
- death effects
- swarm attacks
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 25
- Traits
- deadly
- evil
- magical
- reach
- Damage
- 3d8+10 slashing plus 1d6 evil
- Types
- evil
- slashing
- Range
- Ranged
- Name
- swarm spit
- Attack
- 25
- Traits
- evil
- magical
- range
- Damage
- 2d6+13 piercing plus 1d6 evil
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 32
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 6
- Spells
- Name
- blade barrier
- Name
- feeblemind
- Amount
- 3
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- emotion
- enchantment
- incapacitation
- mental
- visual
- Entries
- A non-evil target must succeed at a 32 Will save or become confused for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.
- Name
- Derghodaemon's Stare
- Activity
- Number
- 1
- Unit
- action
- Traits
- claw
- Name
- Rend
- Activity
- Number
- 2
- Unit
- action
- Entries
- The derghodaemon makes up to five claw Strike||Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
- Name
- Savage Assault
- Activity
- Number
- 2
- Unit
- action
- Entries
- The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a 31 Reflex save (at a –2 circumstance penalty if it was actually hit by the swarm spit). persistent damage caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The swarm disperses as soon as it deals its swarm spit Strike damage.
- Success
- The swarm clings to the target and infests it, dealing 1d6 persistent damage||persistent piercing damage.
- Failure
- The swarm clings to the target and infests it, dealing 2d6 persistent damage||persistent piercing damage.
- Critical Failure
- As failure, but the hissing sounds caused by the infestation also cause the target to become confused for 1 round; this additional effect has the auditory, emotion, and mental traits.
- Name
- Swarming Infestation
Background
Lore
No lore provided.