Monster Dossier
Demonologist
Demonologist is a fantasy monster entry from source GMG.
Traits
cemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
15
Languages
- Languages
- abyssal
- common
Skills
- Arcana
- 16
- Diplomacy
- Std
- 11
- With demons
- 13
- Religion
- 15
- Academia lore
- 14
- Demon lore
- 18
Ability Mods
- Str
- 3
- Dex
- 1
- Con
- 2
- Int
- 4
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 13
- Ref
- 12
- Will
- 15
- Hp
- Hp
- 100
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- longspear
- Attack
- 17
- Traits
- magical
- reach
- Damage
- 1d8+9 piercing
- Types
- piercing
Spellcasting
- Type
- Prepared
- Tradition
- arcane
- DC
- 26
- Attack
- 18
- Entry
- 0
- Level
- 4
- Spells
- Name
- acid splash
- Name
- daze
- Name
- detect magic
- Name
- light
- Name
- read aura
- 1
- Spells
- Name
- fear
- Amount
- 2
- Name
- fleet step
- Name
- mending
- 2
- Spells
- Name
- acid arrow
- Name
- blur
- Name
- hideous laughter
- Name
- see invisibility
- 3
- Spells
- Name
- fireball
- Name
- glyph of warding
- Name
- slow
- Name
- stinking cloud
- 4
- Spells
- Name
- clairvoyance
- Name
- lightning bolt
- Name
- resilient sphere
Abilities
- Top
- Traits
- divine
- enchantment
- mental
- Entries
- Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist. When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.
- At the end of the day, the demonologist must attempt a 20 Will save, becoming possessed for 1 day on a failure (permanently on a critical failure).
- Name
- Abyssal Temptation
- Bot
- Activity
- Number
- 1
- Unit
- free
- Requirements
- The demonologist's last action was to cast a non-cantrip spell
- Entries
- The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra 2d6 damage. Roll 1d20 to determine the type: 1–7 acid, 8–9 cold, 10–11 electricity, 12–18 fire, 19–20 negative.
- Name
- Breach the Abyss
- Entries
- The demonologist can cast a 5th-level summon fiend arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented. If the demonologist is unable to Sustain a Spell||Sustain the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a DC 10 flat check each round, ending the spell on a failure.
- Name
- Demon Summoning
Background
Lore
No lore provided.