Monster Dossier

Demonologist

Demonologist is a fantasy monster entry from source GMG.

Level 7

Traits

cemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

15

Languages

Languages
  • abyssal
  • common

Skills

Arcana
16
Diplomacy
Std
11
With demons
13
Religion
15
Academia lore
14
Demon lore
18

Ability Mods

Str
3
Dex
1
Con
2
Int
4
Wis
4
Cha
0

Defenses

Ac
22
Saving Throws
Fort
13
Ref
12
Will
15
Hp
  • Hp
    100

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    longspear
    Attack
    17
    Traits
    • magical
    • reach
    Damage
    1d8+9 piercing
    Types
    • piercing

Spellcasting

  • Type
    Prepared
    Tradition
    arcane
    DC
    26
    Attack
    18
    Entry
    0
    Level
    4
    Spells
    • Name
      acid splash
    • Name
      daze
    • Name
      detect magic
    • Name
      light
    • Name
      read aura
    1
    Spells
    • Name
      fear
      Amount
      2
    • Name
      fleet step
    • Name
      mending
    2
    Spells
    • Name
      acid arrow
    • Name
      blur
    • Name
      hideous laughter
    • Name
      see invisibility
    3
    Spells
    • Name
      fireball
    • Name
      glyph of warding
    • Name
      slow
    • Name
      stinking cloud
    4
    Spells
    • Name
      clairvoyance
    • Name
      lightning bolt
    • Name
      resilient sphere

Abilities

Top
  • Traits
    • divine
    • enchantment
    • mental
    Entries
    • Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist. When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.
    • At the end of the day, the demonologist must attempt a 20 Will save, becoming possessed for 1 day on a failure (permanently on a critical failure).
    Name
    Abyssal Temptation
Bot
  • Activity
    Number
    1
    Unit
    free
    Requirements
    The demonologist's last action was to cast a non-cantrip spell
    Entries
    • The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra 2d6 damage. Roll 1d20 to determine the type: 1–7 acid, 8–9 cold, 10–11 electricity, 12–18 fire, 19–20 negative.
    Name
    Breach the Abyss
  • Entries
    • The demonologist can cast a 5th-level summon fiend arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take 4d12 mental damage that can't be reduced or prevented. If the demonologist is unable to Sustain a Spell||Sustain the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a DC 10 flat check each round, ending the spell on a failure.
    Name
    Demon Summoning

Background

Lore

No lore provided.