Monster Dossier

Deculi

Deculi is a fantasy monster entry from source AoA4.

Level 12

Traits

nelargebeast

Rules & statistics

Monster Profile

Perception

23

Senses

  • Name
    infrared vision
    Range
    60
  • Name
    no vision

Languages

Languages
  • undercommon (can't speak any language)

Skills

Acrobatics
24
Athletics
24
Stealth
26

Ability Mods

Str
5
Dex
7
Con
4
Int
-3
Wis
1
Cha
5

Defenses

Ac
33
Saving Throws
Fort
21
Ref
26
Will
18
Hp
  • Hp
    215
Immunities
  • visual

Speed

Abilities
  • walk in shadow
Walk
30
Climb
30
Fly
50

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    24
    Damage
    3d12+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    wing
    Attack
    26
    Traits
    • agile
    • finesse
    Damage
    3d8+11 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    32
    Entry
    6
    Spells
    • Name
      darkness
      Amount
      at will

Abilities

Top
  • Entries
    • A deculi can detect infrared radiation as a precise sense.
    Name
    Infrared Vision
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • darkness
    • extradimensional
    • occult
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi's infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate darkness spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space.
    • The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes 1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical light effect obscuring its sanctuary once per day by attempting to counteract the light effect with its darkness innate spell.
    • If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi's corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.
    Name
    Create Shadow Sanctuary
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The deculi is in its shadow sanctuary.
    Entries
    • The deculi Dismisses its shadow sanctuary. It Stride||Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision damage.
    Name
    Shadow Strike
  • Entries
    • When the deculi is Hiding in darkness and Sneak||Sneaks, it can move up to its full Speed instead of half its Speed.
    Name
    Walk in Shadow

Background

Lore

No lore provided.