Monster Dossier
Death Coach
Death Coach is a fantasy monster entry from source BotD.
Traits
uncommonnehugeincorporealspiritundead
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- Unit
- feet
- Number
- 60
- Note
- page 213
Languages
Skills
- Acrobatics
- 28
- Driving lore
- 25
- Intimidation
- 25
- Society
- 21
- Survival
- 22
Ability Mods
- Str
- -5
- Dex
- 8
- Con
- 2
- Int
- 3
- Wis
- 4
- Cha
- 5
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 22
- Ref
- 28
- Will
- 24
- Hp
- Hp
- 228
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Name
- all damage
- Amount
- 10
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Walk
- 60
- Fly
- 60
- Abilities
- soulbound gallop
Attacks
- Range
- Melee
- Traits
- agile
- magical
- Name
- incorporeal wheel
- Attack
- 30
- Damage
- 3d12+8 negative
Spellcasting
- Tradition
- divine
- Type
- Innate
- DC
- 34
- Entry
- 2
- Spells
- Name
- death knell
- Amount
- 3
- 3
- Spells
- Name
- fear
- 6
- Spells
- Name
- agonizing despair
- Source
- APG
- Amount
- 2
- 7
- Spells
- Name
- finger of death
- Amount
- 2
Abilities
- Mid
- Name
- Aura of Doom
- Traits
- aura
- emotion
- fear
- mental
- necromancy
- Entries
- 30 feet. A living creature that enters the area must succeed at a 31 Will save or gain the doomed||doomed 1 condition. A critical failure increases this condition to doomed||doomed 2. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute.
- Name
- Collect Soul
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- death
- necromancy
- Trigger
- A dying creature within the death coach's Aura of Doom dies or its dying value increases
- Entries
- The death coach attempts to collect the triggering creature's soul. The triggering creature must succeed at a 34 Will save or its soul becomes trapped within the death coach's interior. A creature whose soul has been collected can't be restored to life while the soul remains in the death coach by any means short of a 10th-level spell, such as miracle. Eventually, the death coach grinds the soul down into raw spiritual essence, typically several hours later. At this point, restoring the soul to life is slightly easier, requiring a spell or ritual of 8th level or higher. If a death coach with a collected soul is slain before the soul is completely dissolved, the creature's soul returns to its body, allowing it to be returned to life normally. A death coach can choose not to dissolve a collected soul, though it usually has no reason to keep the soul intact.
- Bot
- Name
- Soulbound Gallop
- Entries
- When a death coach has Collected a Soul, its Speeds double.
- Name
- Trample
- Activity
- Number
- 3
- Unit
- action
- Entries
- Large or smaller, incorporeal wheel, 34
Background
Lore
No lore provided.