Monster Dossier

Death Coach

Death Coach is a fantasy monster entry from source BotD.

Level 14

Traits

uncommonnehugeincorporealspiritundead

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    Unit
    feet
    Number
    60
    Note
    page 213

Languages

Skills

Acrobatics
28
Driving lore
25
Intimidation
25
Society
21
Survival
22

Ability Mods

Str
-5
Dex
8
Con
2
Int
3
Wis
4
Cha
5

Defenses

Ac
35
Saving Throws
Fort
22
Ref
28
Will
24
Hp
  • Hp
    228
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Name
    all damage
    Amount
    10
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Walk
60
Fly
60
Abilities
  • soulbound gallop

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    incorporeal wheel
    Attack
    30
    Damage
    3d12+8 negative

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    34
    Entry
    2
    Spells
    • Name
      death knell
      Amount
      3
    3
    Spells
    • Name
      fear
    6
    Spells
    • Name
      agonizing despair
      Source
      APG
      Amount
      2
    7
    Spells
    • Name
      finger of death
      Amount
      2

Abilities

Mid
  • Name
    Aura of Doom
    Traits
    • aura
    • emotion
    • fear
    • mental
    • necromancy
    Entries
    • 30 feet. A living creature that enters the area must succeed at a 31 Will save or gain the doomed||doomed 1 condition. A critical failure increases this condition to doomed||doomed 2. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute.
  • Name
    Collect Soul
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • death
    • necromancy
    Trigger
    A dying creature within the death coach's Aura of Doom dies or its dying value increases
    Entries
    • The death coach attempts to collect the triggering creature's soul. The triggering creature must succeed at a 34 Will save or its soul becomes trapped within the death coach's interior. A creature whose soul has been collected can't be restored to life while the soul remains in the death coach by any means short of a 10th-level spell, such as miracle. Eventually, the death coach grinds the soul down into raw spiritual essence, typically several hours later. At this point, restoring the soul to life is slightly easier, requiring a spell or ritual of 8th level or higher. If a death coach with a collected soul is slain before the soul is completely dissolved, the creature's soul returns to its body, allowing it to be returned to life normally. A death coach can choose not to dissolve a collected soul, though it usually has no reason to keep the soul intact.
Bot
  • Name
    Soulbound Gallop
    Entries
    • When a death coach has Collected a Soul, its Speeds double.
  • Name
    Trample
    Activity
    Number
    3
    Unit
    action
    Entries
    • Large or smaller, incorporeal wheel, 34

Background

Lore

No lore provided.