Monster Dossier

Dancing Night Parade

Troop of corporeal spirits (Bestiary 3 310)

Level 19

Traits

uniquecngargantuanspirittroop

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision

Languages

Languages
  • krialouk

Skills

Acrobatics
34
Athletics
33
Deception
37
Performance
37
Society
32
Dancing lore
34

Ability Mods

Str
8
Dex
7
Con
5
Int
5
Wis
5
Cha
6

Defenses

Ac
40
Saving Throws
Fort
32
Ref
26
Will
34
Hp
  • Hp
    450
    Notes
    • 16 squares
Thresholds
  • Value
    300
    Squares
    12
  • Value
    150
    Squares
    8
Weaknesses
  • Amount
    20
    Name
    area damage
  • Amount
    15
    Name
    bludgeoning
  • Name
    splash damage
    Amount
    10

Speed

Abilities
  • troop movement
Walk
25

Abilities

Mid
  • Traits
    • auditory
    • aura
    • emotion
    • enchantment
    • mental
    Entries
    • 60 feet. The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a 39 Will save. The target is then temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unafflicted.
      Success
      The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a DC 5 flat check; on a failure, the action is lost.
      Failure
      As success, except the target is also slowed|CRB|slowed 1 while in the area.
      Critical Failure
      As success, except the target is also slowed|CRB|slowed 1 while in the area and the flat check DC is 10.
    Name
    Riotous Parade
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Bestiary 3 304.
    Name
    Attack of Opportunity
  • Entries
    • Bestiary 3 306.
    Name
    Troop Defenses
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • mental
    • sonic
    Entries
    • The night parade shouts a series of energetic call-and-responses, dealing 3d10 sonic damage and 4d6 mental damage to all creatures in a 10-foot burst within 20 feet (41 basic Will save). If the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
    Name
    Seiya! Triavriavex!
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Bestiary 3 305.
    Name
    Form Up
  • Entries
    • Whenever a troop Stride||Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain||3|terrain, the extra movement cost applies to the whole troop.
    Name
    Troop Movement
  • Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (41 basic Reflex save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions.
    • 1 1d10+7 bludgeoning damage
    • 2 4d10+14 bludgeoning damage
    • 3 6d10+14 bludgeoning damage
    Name
    Trafalikhian! Trafalikhian!

Background

Lore

No lore provided.