Monster Dossier
Danava Titan
Danava Titan is a fantasy monster entry from source B3.
Traits
rarelngargantuanhumanoidtitanwater
Rules & statistics
Monster Profile
Perception
41
Senses
- Name
- darkvision
- Name
- true seeing
- Type
- imprecise
- Name
- wavesense
- Range
- 100
Languages
- Languages
- abyssal
- aquan
- celestial
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 39
- Arcana
- 43
- Athletics
- 46
- Crafting
- 43
- Nature
- 41
- Occultism
- 43
- Religion
- 41
- Society
- 43
Ability Mods
- Str
- 11
- Dex
- 8
- Con
- 10
- Int
- 10
- Wis
- 8
- Cha
- 6
Items
- +3 major striking greatclub
Defenses
- Ac
- 49
- Saving Throws
- Fort
- 41
- Ref
- 37
- Will
- 37
- Hp
- Hp
- 470
- Immunities
- death effects
- disease
Speed
- Abilities
- air walk
- water walk
- Walk
- 50
- Swim
- 40
Attacks
- Range
- Melee
- Name
- greatclub
- Attack
- 43
- Traits
- backswing
- magical
- reach
- shove
- Damage
- 4d10+20 bludgeoning plus 2d12 cold
- Types
- bludgeoning
- cold
- Range
- Melee
- Name
- foot
- Attack
- 40
- Traits
- agile
- reach
- Damage
- 4d8+20 bludgeoning plus 2d12 cold
- Types
- bludgeoning
- cold
- Range
- Ranged
- Name
- benthic wave
- Attack
- 40
- Traits
- brutal
- magical
- range
- water
- Damage
- 4d6+20 bludgeoning plus 2d12 cold
- Types
- bludgeoning
- cold
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 46
- Attack
- 38
- Entry
- 9
- Spells
- Name
- control water
- Amount
- at will
- Name
- dispel magic
- Amount
- at will
- Name
- eclipse burst
- Amount
- 3
- Name
- heal
- Amount
- 3
- Name
- hydraulic push
- Amount
- 3
- Name
- hydraulic torrent
- Amount
- 3
- 10
- Spells
- Name
- implosion
- Constant
- 10
- Spells
- Name
- air walk
- Name
- true
Abilities
- Mid
- Traits
- divine
- illusion
- mental
- water
- Entries
- Creatures that fail their Will save against the titan's Impossible Stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of darkness (10th level), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also immobilized.
- Name
- Hadalic Presence
- Traits
- aura
- divine
- illusion
- mental
- Entries
- 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a 46 Will save or its movement toward the titan is movement over difficult terrain||3|terrain (greater difficult terrain||3|terrain on a critical failure) for 1 round.
- Name
- Impossible Stature
- Entries
- The titan is as ever-moving as ocean waves. They're permanently quickened 1, and the extra action can only be used to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to Cast dispel magic.
- Name
- Relentless
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect
- Entries
- The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action.
- Name
- Roiling Rebuke
- Bot
- Activity
- Number
- 3
- Unit
- action
- Entries
- Huge or smaller, foot, 46
- Name
- Trample
- Activity
- Number
- 2
- Unit
- action
- Entries
- The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.
- Name
- Wide Cleave
Background
Lore
No lore provided.