Monster Dossier

Damored

Damored is a fantasy monster entry from source B2.

Level 9

Traits

nmediumfirehumanoidpositive

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • damored

Skills

Acrobatics
20
Intimidation
18
Occultism
20
Society
18

Ability Mods

Str
3
Dex
5
Con
4
Int
5
Wis
6
Cha
3

Items

  • +1 striking longspear

Defenses

Ac
28
Saving Throws
Fort
15
Ref
18
Will
21
Hp
  • Hp
    155
Immunities
  • poison
  • death effects
  • disease
Resistances
  • Amount
    10
    Name
    fire
  • Amount
    10
    Name
    negative

Speed

Walk
25
Fly
60

Attacks

  • Range
    Melee
    Name
    flaming ghost touch longspear
    Attack
    20
    Traits
    • magical
    • reach
    Damage
    2d8+6 piercing plus 1d6 fire
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    beak
    Attack
    21
    Traits
    • finesse
    Damage
    2d12+6 piercing plus 1d6 fire
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    talon
    Attack
    21
    Traits
    • agile
    • finesse
    Damage
    2d8+6 slashing plus 1d6 fire
    Types
    • fire
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    28
    Attack
    20
    Entry
    0
    Level
    5
    Spells
    • Name
      disrupt undead
    • Name
      light
    2
    Spells
    • Name
      restoration
      Amount
      3
    3
    Spells
    • Name
      heal
      Amount
      3
    4
    Spells
    • Name
      dimension door
    • Name
      heal
    • Name
      searing light
    5
    Spells
    • Name
      banishment
    • Name
      breath of life

Abilities

Mid
  • Entries
    • Positive healing effects always heal the damored for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence.
    Name
    Positive Energy Affinity
Bot
  • Traits
    • evocation
    • fire
    • occult
    Entries
    • The damored breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals 8d6 fire damage plus 4d6 positive damage to creatures in the area (28 basic Reflex save)
    • The damored can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Traits
    • occult
    • evocation
    Entries
    • Any weapon a damored wields becomes a flaming ghost touch weapon while the damored holds it.
    Name
    Infuse Weapons

Background

Lore

No lore provided.