Monster Dossier

Damibwa

Damibwa is a fantasy monster entry from source SoT2.

Level 4

Traits

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Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    echolocation
    Range
    60
  • Name
    low-light vision

Skills

Acrobatics
10
Athletics
12
Stealth
10
Survival
10

Ability Mods

Str
4
Dex
4
Con
3
Int
-4
Wis
2
Cha
0

Defenses

Ac
21
Saving Throws
Fort
11
Ref
14
Will
8
Hp
  • Hp
    62

Speed

Walk
30
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    14
    Effects
    • Grab
    Damage
    2d8+4 piercing plus Grab
    Types
    • piercing

Abilities

Top
  • Entries
    • A damibwa can hold its breath for 5 minutes.
    Name
    Deep Breath
  • Entries
    • A damibwa's hearing is a precise sense at the listed range.
    Name
    Echolocation
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    • move
    Requirements
    The damibwa has a Small or smaller creature grabbed in water
    Entries
    • The damibwa attempts an Athletics check against the creature's Fortitude DC.
    • Type
      successDegree
      Entries
      Critical Success
      The damibwa moves up to its swim Speed, dragging the grabbed creature along with it.
      Success
      The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.
      Failure
      The damibwa doesn't move and the creature isn't dragged.
      Critical Failure
      The damibwa no longer has the creature grabbed.
    Name
    Fetch
  • Activity
    Number
    2
    Unit
    action
    Traits
    • move
    Requirements
    The damibwa is in or adjacent to water
    Entries
    • The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws Strike. If it was undetected at the start of predatory dive, it remains undetected until after the attack.
    Name
    Predatory Dive

Background

Lore

No lore provided.