Monster Dossier
Damibwa
Damibwa is a fantasy monster entry from source SoT2.
Traits
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Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- echolocation
- Range
- 60
- Name
- low-light vision
Skills
- Acrobatics
- 10
- Athletics
- 12
- Stealth
- 10
- Survival
- 10
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 3
- Int
- -4
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 11
- Ref
- 14
- Will
- 8
- Hp
- Hp
- 62
Speed
- Walk
- 30
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 14
- Effects
- Grab
- Damage
- 2d8+4 piercing plus Grab
- Types
- piercing
Abilities
- Top
- Entries
- A damibwa can hold its breath for 5 minutes.
- Name
- Deep Breath
- Entries
- A damibwa's hearing is a precise sense at the listed range.
- Name
- Echolocation
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- move
- Requirements
- The damibwa has a Small or smaller creature grabbed in water
- Entries
- The damibwa attempts an Athletics check against the creature's Fortitude DC.
- Type
- successDegree
- Entries
- Critical Success
- The damibwa moves up to its swim Speed, dragging the grabbed creature along with it.
- Success
- The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.
- Failure
- The damibwa doesn't move and the creature isn't dragged.
- Critical Failure
- The damibwa no longer has the creature grabbed.
- Name
- Fetch
- Activity
- Number
- 2
- Unit
- action
- Traits
- move
- Requirements
- The damibwa is in or adjacent to water
- Entries
- The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws Strike. If it was undetected at the start of predatory dive, it remains undetected until after the attack.
- Name
- Predatory Dive
Background
Lore
No lore provided.