Monster Dossier
Daetumoth Riadaek
Female graveknight (Bestiary 190)
Traits
uniquenemediumundead
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 24
- Intimidation
- 22
- Stealth
- 20
- Survival
- 20
Ability Mods
- Str
- 5
- Dex
- 7
- Con
- 7
- Int
- 0
- Wis
- 3
- Cha
- 5
Items
- +1 breastplate
- heavy crossbow (20 bolts and 2 storm bolts [as storm arrows])
- trident
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 22
- Ref
- 24
- Will
- 18
- Hp
- Hp
- 190
- Abilities
- negative healing
- rejuvenation
- Immunities
- death
- disease
- electricity
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- electricity
- magical
- shove
- Name
- shock trident
- Attack
- 24
- Damage
- 3d8+11 piercing plus 1d6 electricity
- Range
- Melee
- Traits
- agile
- electricity
- magical
- Name
- fist
- Attack
- 23
- Damage
- 2d6+11 bludgeoning plus 1d6 electricity and Push
- Range
- Ranged
- Traits
- electricity
- magical
- range increment
- reload
- Name
- shock heavy crossbow
- Attack
- 24
- Damage
- 2d10+8 piercing plus 1d6 electricity
- Range
- Ranged
- Traits
- electricity
- magical
- thrown
- Name
- shock trident
- Attack
- 24
- Damage
- 3d8+11 piercing plus 1d6 electricity
Abilities
- Mid
- Name
- Rejuvenation
- Traits
- divine
- necromancy
- Entries
- When Daetumoth is destroyed, her armor rebuilds her body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. Daetumoth can only be permanently destroyed by obliterating her armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.
- Name
- Sacrilegious Aura
- Traits
- abjuration
- aura
- divine
- evil
- Entries
- 30 feet.
- When a creature in the aura uses a positive spell or ability, Daetumoth automatically attempts to counteract it, with a +18 counteract modifier.
- Name
- No Escape
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within Daetumoth's reach moves away from her
- Entries
- Daetumoth Strides up to her Speed, following the foe and keeping it in reach throughout this movement.
- Bot
- Name
- Brute Strength
- Entries
- Daetumoth deals an extra 1d8 damage with tridents, and a trident gains the shove trait while she is using it in melee (both the extra damage die and the shove trait have been included in Daetumoth's trident Strike||Strikes above).
- Name
- Devastating Blast
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- electricity
- evocation
- Entries
- Daetumoth unleashes crackling lightning in a 30-foot cone. Creatures in the area take 6d12 electricity damage (30 basic Reflex save). Daetumoth can use this ability once every 1d4 rounds.
- Type
- affliction
- Name
- Graveknight's Curse This curse affects anyone who wears a
- Notes
- Daetumoth calls to the endless storm to lend murderous power to her blows. She makes a Strike; on a hit, seawater appears in the target's lungs and the target is sickened||sickened 1 (sickened||sickened 3 on a critical hit).
- DC
- 40
- Saving Throw
- Will
- Onset
- 1 hour
- Stages
- Stage
- 1
- Entry
- doomed||doomed 1 and cannot remove the armor
- Duration
- 1 day
- Stage
- 2
- Entry
- doomed||doomed 2, hampered 10, and cannot remove the armor
- Duration
- 1 day
- Stage
- 3
- Entry
- dies and transforms into the armor's graveknight. Ruinous Weapons Any weapons Daetumoth wields gain the effects of the +1 striking and shock runes. Sodden Strike 2
- Duration
- conjuration, divine, water
- Name
- Weapon Master
- Entries
- Daetumoth has access to the critical specialization effects of any weapon she wields.
Background
Lore
No lore provided.