Monster Dossier

Daetouk

Daetouk is a fantasy monster entry from source EC1.

Level 3

Traits

uniquecemediumghoulundead

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Acrobatics
9
Athletics
9
Intimidation
9
Stealth
9

Ability Mods

Str
3
Dex
4
Con
2
Int
1
Wis
2
Cha
4

Items

  • composite shortbow (20 arrows)

Defenses

Ac
19
Saving Throws
Fort
9
Ref
12
Will
8
Hp
  • Hp
    45
    Abilities
    • negative healing

Speed

Walk
30
Burrow
5

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    12
    Traits
    • finesse
    Effects
    • ghast fever
    • paralysis
    Damage
    2d6+4 piercing plus ghast fever and paralysis
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    12
    Traits
    • agile
    • finesse
    Effects
    • paralysis
    Damage
    2d4+4 slashing plus paralysis
    Types
    • slashing
  • Range
    Ranged
    Name
    shortbow
    Attack
    12
    Traits
    • deadly
    • propulsive
    • range increment
    • reload
    Damage
    1d6+4 piercing
    Types
    • piercing

Abilities

Mid
  • Traits
    • aura
    • olfactory
    Entries
    • 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a 18 Fortitude save or become sickened|CRB|sickened 1 (plus slowed|CRB|slowed 1 as long as itʼs sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
    Name
    Stench
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    Daetouk is adjacent to the corpse of a creature that died within the last hour
    Entries
    • Daetouk devours a chunk of the corpse and regains 3d6 Hit Points. He can regain Hit Points from any given corpse only once.
    Name
    Consume Flesh
  • Type
    affliction
    Name
    Ghast Fever
    Traits
    • disease
    DC
    18
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 day
    • Stage
      2
      Entry
      3d8 negative damage and regains half as many Hit Points from all healing
      Duration
      1 day
    • Stage
      3
      Entry
      as stage 2
      Duration
      1 day
    • Stage
      4
      Entry
      3d8 negative damage and gains no benefit from healing
      Duration
      1 day
    • Stage
      5
      Entry
      as stage 4
      Duration
      1 day
    • Stage
      6
      Entry
      dead, and rises as a ghast the next midnight.
      Duration
      N/A
  • Traits
    • incapacitation
    • occult
    • necromancy
    Entries
    • Any living creature hit by Daetouk's attack must succeed at a 18 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
    Name
    Paralysis
  • Activity
    Number
    1
    Unit
    action
    Traits
    • move
    Entries
    • Daetouk jumps up to half his Speed.
    • This movement doesn't trigger reactions.
    Name
    Swift Leap

Background

Lore

No lore provided.