Monster Dossier
Daemonic Feloum
Skeletal reincarnation of Vraebaigrend Braivadom|aoe5
Traits
uniquenemediumdaemonfiendhumanhumanoid
Rules & statistics
Monster Profile
Perception
41
Senses
- Name
- greater darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- aquan
- common
- daemonic
- infernal
Skills
- Acrobatics
- 41
- Deception
- 37
- Diplomacy
- 37
- Occultism
- 38
- Thievery
- 39
- Engineering lore
- 38
Ability Mods
- Str
- 6
- Dex
- 9
- Con
- 4
- Int
- 8
- Wis
- 8
- Cha
- 7
Defenses
- Ac
- 48
- Saving Throws
- Fort
- 34
- Ref
- 39
- Will
- 36
- Hp
- Hp
- 350
- Immunities
- poison
- death effects
- Weaknesses
- Amount
- 20
- Name
- good
Speed
- Abilities
- water walk
- Walk
- 45
- Swim
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 41
- Traits
- agile
- evil
- finesse
- magical
- Effects
- black ink delirium
- Damage
- 4d8+17 slashing plus 2d6 evil and black ink delirium
- Types
- evil
- slashing
- Range
- Ranged
- Name
- broken quills
- Attack
- 39
- Traits
- evil
- magical
- range increment
- Effects
- black ink delirium
- Damage
- 2d6+17 piercing plus 2d6 evil and black ink delirium
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 45
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 7
- Spells
- Name
- black tentacles
- Name
- spell turning
- Name
- warp mind
- Constant
- 6
- Spells
- Name
- true seeing
- Name
- water walk
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature critically fails a Strike against the Daemonic Feloum
- Entries
- The Feloum dodges out of the way and uses his momentum to attack and move out of reach. He Stride||Strides up to 20 feet and can Strike at any point during this movement; this Strike counts toward the multiple attack penalty on his next turn.
- Name
- Opportune Dodge
- Bot
- Type
- affliction
- Name
- Black Ink Delirium
- Traits
- poison
- DC
- 38
- Saving Throw
- Fortitude
- Max Duration
- 4 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison and clumsy|CRB|clumsy 2
- Duration
- 1 round
- Stage
- 2
- Entry
- 6d6 poison and confused
- Duration
- 1 round
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- evocation
- magical
- poison
- Entries
- The Daemonic Feloum breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing 6d12 acid damage and 6d12 poison damage and exposing victims to his black ink delirium. He can't use Breath of Lies again for 1d4 rounds.
- Name
- Breath of Lies
- Activity
- Number
- 2
- Unit
- action
- Entries
- The Daemonic Feloum Stride||Strides up to his Speed. He can make up to three claw Strike||Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.
- Name
- Whirling Slashes
Background
Lore
No lore provided.