Monster Dossier

Daemonic Feloum

Skeletal reincarnation of Vraebaigrend Braivadom|aoe5

Level 22

Traits

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Rules & statistics

Monster Profile

Perception

41

Senses

  • Name
    greater darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • aquan
  • common
  • daemonic
  • infernal

Skills

Acrobatics
41
Deception
37
Diplomacy
37
Occultism
38
Thievery
39
Engineering lore
38

Ability Mods

Str
6
Dex
9
Con
4
Int
8
Wis
8
Cha
7

Defenses

Ac
48
Saving Throws
Fort
34
Ref
39
Will
36
Hp
  • Hp
    350
Immunities
  • poison
  • death effects
Weaknesses
  • Amount
    20
    Name
    good

Speed

Abilities
  • water walk
Walk
45
Swim
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    41
    Traits
    • agile
    • evil
    • finesse
    • magical
    Effects
    • black ink delirium
    Damage
    4d8+17 slashing plus 2d6 evil and black ink delirium
    Types
    • evil
    • slashing
  • Range
    Ranged
    Name
    broken quills
    Attack
    39
    Traits
    • evil
    • magical
    • range increment
    Effects
    • black ink delirium
    Damage
    2d6+17 piercing plus 2d6 evil and black ink delirium
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    45
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    7
    Spells
    • Name
      black tentacles
    • Name
      spell turning
    • Name
      warp mind
    Constant
    6
    Spells
    • Name
      true seeing
    • Name
      water walk

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature critically fails a Strike against the Daemonic Feloum
    Entries
    • The Feloum dodges out of the way and uses his momentum to attack and move out of reach. He Stride||Strides up to 20 feet and can Strike at any point during this movement; this Strike counts toward the multiple attack penalty on his next turn.
    Name
    Opportune Dodge
Bot
  • Type
    affliction
    Name
    Black Ink Delirium
    Traits
    • poison
    DC
    38
    Saving Throw
    Fortitude
    Max Duration
    4 rounds
    Stages
    • Stage
      1
      Entry
      3d6 poison and clumsy|CRB|clumsy 2
      Duration
      1 round
    • Stage
      2
      Entry
      6d6 poison and confused
      Duration
      1 round
  • Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • evocation
    • magical
    • poison
    Entries
    • The Daemonic Feloum breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing 6d12 acid damage and 6d12 poison damage and exposing victims to his black ink delirium. He can't use Breath of Lies again for 1d4 rounds.
    Name
    Breath of Lies
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The Daemonic Feloum Stride||Strides up to his Speed. He can make up to three claw Strike||Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.
    Name
    Whirling Slashes

Background

Lore

No lore provided.