Monster Dossier

Daelum

Daelum is a fantasy monster entry from source OoA2.

Level 4

Traits

rarenlargeconstruct

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • koutrotrern
  • staimorairn

Skills

Athletics
11
Mining lore
10
Survival
11

Ability Mods

Str
5
Dex
3
Con
5
Int
2
Wis
3
Cha
0

Items

  • pick

Defenses

Ac
21
Saving Throws
Fort
13
Ref
11
Will
9
Hp
  • Hp
    76
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poisoned
  • sickened
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • fatal
    • reach
    Name
    pick
    Attack
    13
    Damage
    1d6+7 piercing
  • Range
    Melee
    Traits
    • agile
    • reach
    Name
    claw
    Attack
    13
    Damage
    2d4+7 slashing
  • Range
    Melee
    Name
    hoof
    Attack
    13
    Damage
    2d6+7 bludgeoning

Abilities

Mid
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction
Bot
  • Name
    Belly Hatch
    Entries
    • The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.
  • Name
    Gallop
    Activity
    Number
    2
    Unit
    action
    Requirements
    The daelum is in quadruped form
    Entries
    • The daelum Strides twice. They have a +10-foot circumstance bonus to their Speed during these Strides.
  • Name
    Shift Form
    Activity
    Number
    1
    Unit
    action
    Entries
    • The daelum transforms into a quadruped. While in this form, their Speed increases by 10 feet and they don't count the contents of their belly hatch against the total amount they can carry. The daelum can make hoof Strikes in quadruped form, but not pick or claw Strikes. Using this ability again returns the daelum to their bipedal form.
  • Name
    Smog Cloud
    Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • poison
    Entries
    • The daelum unleashes a cloud of smog in a 10-foot emanation. The cloud persists for 3 rounds, but doesn't move with the daelum. All creatures within the cloud are concealed. A creature that begins its turn in the smog cloud must attempt a 18 Fortitude save (creatures that must breathe and don't hold their breath take a –2 circumstance penalty on their save).
    • Type
      successDegree
      Entries
      Critical Success
      • No effect and temporarily immune for 1 hour.
      Success
      • The creature is sickened||sickened 1.
      Failure
      • The creature is sickened||sickened 2.
      Critical Failure
      • The creature is sickened||sickened 2 and slowed||slowed 1.

Background

Lore

No lore provided.