Monster Dossier
Cythnigot
Cythnigot is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
5
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- Abilities
- telepathy (touch only)
Skills
- Acrobatics
- 6
- Occultism
- 7
- Stealth
- 6
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 4
- Int
- 2
- Wis
- 2
- Cha
- 1
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 9
- Ref
- 6
- Will
- 5
- Hp
- Hp
- 14
- Immunities
- controlled
- fear
- Weaknesses
- Amount
- 3
- Name
- lawful
Speed
- Walk
- 30
- Fly
- 40
Attacks
- Range
- Melee
- Name
- bite
- Attack
- 8
- Traits
- agile
- chaotic
- finesse
- magical
- Effects
- tangle spores
- Damage
- 1d10+1 piercing plus 1d4 chaotic and tangle spores
- Types
- chaotic
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 17
- Entry
- 0
- Level
- 1
- Spells
- Name
- daze
- Name
- detect magic
- 1
- Spells
- Name
- phantom pain
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- lawful only
- Name
- paranoia
- 4
- Spells
- Name
- read omens
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- emotion
- enchantment
- fear
- mental
- occult
- visual
- Entries
- The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is flat-footed until its next turn.
- Failure
- The creature is sickened 1, and is flat-footed for as long as it's sickened.
- Critical Failure
- The creature is sickened 2 and is flat-footed for as long as it's sickened.
- Name
- Sickening Display
- Type
- affliction
- Name
- Tangle Spores
- Traits
- disease
- Note
- A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a –2 circumstance penalty to save against tangle spores
- DC
- 17
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- clumsy 1
- Duration
- 1 round
- Stage
- 2
- Entry
- clumsy 1 and flat-footed
- Duration
- 1 round
- Stage
- 3
- Entry
- clumsy 2, flat-footed, and if you attempt a manipulate action, you must succeed at a DC 5 flat check or it's lost
- Duration
- N/A
Background
Lore
No lore provided.