Monster Dossier
Cyclops Bully
Cyclops bruisers (Bestiary 68)
Traits
uncommonlelargegianthumanoid
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- low-light vision
Languages
- Languages
- common
- cyclops
- jotun
Skills
- Athletics
- 19
- Intimidation
- 18
- Survival
- 17
Ability Mods
- Str
- 6
- Dex
- 0
- Con
- 4
- Int
- -1
- Wis
- 4
- Cha
- 3
Items
- greatclub
- hide armor
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 21
- Ref
- 15
- Will
- 17
- Hp
- Hp
- 155
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Traits
- backswing
- reach
- shove
- Name
- greatclub
- Attack
- 21
- Damage
- 2d10+10 bludgeoning
- Range
- Melee
- Traits
- agile
- unarmed
- Name
- fist
- Attack
- 21
- Damage
- 2d6+10 bludgeoning
Abilities
- Mid
- Name
- Brutal Recovery
- Activity
- Number
- 1
- Unit
- free
- Traits
- divination
- fortune
- occult
- Frequency
- Number
- 1
- Unit
- day
- Trigger
- The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check
- Entries
- The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
- Name
- Ferocity
- Activity
- Number
- 1
- Unit
- reaction
- Bot
- Name
- Terrorizing Swing
- Activity
- Number
- 2
- Unit
- action
- Entries
- The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty.
Background
Lore
No lore provided.