Monster Dossier

Cyclops Bully

Cyclops bruisers (Bestiary 68)

Level 9

Traits

uncommonlelargegianthumanoid

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • cyclops
  • jotun

Skills

Athletics
19
Intimidation
18
Survival
17

Ability Mods

Str
6
Dex
0
Con
4
Int
-1
Wis
4
Cha
3

Items

  • greatclub
  • hide armor

Defenses

Ac
28
Saving Throws
Fort
21
Ref
15
Will
17
Hp
  • Hp
    155

Speed

Walk
30

Attacks

  • Range
    Melee
    Traits
    • backswing
    • reach
    • shove
    Name
    greatclub
    Attack
    21
    Damage
    2d10+10 bludgeoning
  • Range
    Melee
    Traits
    • agile
    • unarmed
    Name
    fist
    Attack
    21
    Damage
    2d6+10 bludgeoning

Abilities

Mid
  • Name
    Brutal Recovery
    Activity
    Number
    1
    Unit
    free
    Traits
    • divination
    • fortune
    • occult
    Frequency
    Number
    1
    Unit
    day
    Trigger
    The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check
    Entries
    • The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
  • Name
    Ferocity
    Activity
    Number
    1
    Unit
    reaction
Bot
  • Name
    Terrorizing Swing
    Activity
    Number
    2
    Unit
    action
    Entries
    • The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty.

Background

Lore

No lore provided.