Monster Dossier

Cursed King

Cursed King is a fantasy monster entry from source LOIL.

Level 10

Traits

cemediummummyundead

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision

Languages

Languages
  • necril
Notes
  • plus any two ancient languages (can't speak)

Skills

Athletics
23
Intimidation
17
Stealth
17

Ability Mods

Str
7
Dex
3
Con
4
Int
-4
Wis
4
Cha
3

Defenses

Ac
29
Saving Throws
Fort
20
Ref
20
Will
16
Hp
  • Hp
    210
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    fire
    Amount
    10

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Damage
    2d12+13 piercing plus Grab
  • Range
    Melee
    Traits
    • agile
    Name
    fist
    Attack
    23
    Damage
    2d8+13 bludgeoning

Abilities

Mid
  • Name
    False Authority
    Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 30 feet. When a creature enters or ends its turn within the cursed king's aura, it must attempt a 26 Will save. If it fails, it becomes frightened||frightened 2. If it critically fails, it's cowed into submission; in addition to becoming frightened||frightened 2, it must use its first action on its turn to kneel or flee from the cursed king. A creature who succeeds at its saving throw becomes immune to the king's false authority for 24 hours.
  • Name
    Usurper's Curse
    Traits
    • curse
    Entries
    • When a creature slays a cursed king, it must attempt a 29 Will save. On a failure, it suffers the effects of the usurper's curse.
  • Name
    Deadly Pursuit
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within the cursed king's reach attempts to move away
    Entries
    • The cursed king Strides up to its Speed, keeping the creature within reach until the creature stops or the cursed king has moved its full Speed. If the creature is still within reach, the cursed king makes a jaws Strike against it.
Bot
  • Name
    Berserk
    Entries
    • At the beginning of each of its turns in combat, a cursed king must attempt a DC 2 flat check. If it succeeds, the DC increases by 1. If it fails, it immediately goes berserk, becoming mindless for the rest of its turn, immune to all mental effects, and attacking the nearest creature it can reach. While it's berserk, each of its unarmed attacks gain the deadly d8 trait. At the end of a turn it failed this flat check or whenever the combat encounter ends, the DC resets to 2.
    • Usurper's Curse (curse, necromancy, polymorph) 30 Will saving throw. On a failure, the creature who killed the cursed king becomes stupefied||stupefied 1. On a critical failure, it becomes stupefied||stupefied 2. As long as that creature remains cursed, it can't remove or decrease the value of the stupefied condition in any way. Afflicted creatures must attempt the saving throw again every 24 hours, increasing the stupefied condition by 1 on a failure or 2 on a critical failure. If the condition ever increases past stupefied||stupefied 4, they transform, body and mind, into the same animal as the cursed king's head, similar to the critical failure effect of baleful polymorph.

Background

Lore

No lore provided.