Monster Dossier

Cunning Fox

Cunning Fox is a fantasy monster entry from source B3.

Level 1

Traits

nsmallbeastincorporealspirit

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • sylvan
Abilities
  • tongues

Skills

Acrobatics
6
Deception
6
Stealth
8
Survival
5

Ability Mods

Str
1
Dex
3
Con
0
Int
2
Wis
2
Cha
1

Defenses

Ac
16
Saving Throws
Fort
5
Ref
8
Will
7
Hp
  • Hp
    14
Immunities
  • poison
  • precision
  • disease
  • paralyzed

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    horn
    Attack
    6
    Traits
    • finesse
    • magical
    Damage
    1d8+1 force
    Types
    • force
  • Range
    Melee
    Name
    jaws
    Attack
    6
    Traits
    • agile
    • finesse
    • magical
    Damage
    1d4+1 force
    Types
    • force

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    17
    Entry
    0
    Level
    1
    Spells
    • Name
      guidance
    • Name
      read aura
    • Name
      stabilize
    1
    Spells
    • Name
      detect poison
    • Name
      purify food and drink
    3
    Spells
    • Name
      wanderer's guide
    Constant
    5
    Spells
    • Name
      tongues

Abilities

  • Activity
    Number
    2
    Unit
    action
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
    • This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strike||Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
    Name
    Bond with Mortal
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The spirit guide is currently Bonded with a Mortal
    Entries
    • The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.
    Name
    Bonded Strike

Background

Lore

No lore provided.