Monster Dossier

Cultist

Cultist is a fantasy monster entry from source GMG.

Level 1

Traits

nmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

4

Languages

Languages
  • common

Skills

Deception
3
Intimidation
3
Occultism
3
Society
4
Stealth
6
Cult lore
Std
8
Note
applies to the cultist's own cult

Ability Mods

Str
4
Dex
3
Con
2
Int
1
Wis
-1
Cha
0

Items

  • dagger
  • cultist garb (functions as leather armor)

Defenses

Ac
17
Saving Throws
Fort
7
Ref
8
Will
Std
4
Vs. higher-ranking members of the cult
2
Hp
  • Hp
    20

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    dagger
    Attack
    7
    Traits
    • agile
    • versatile
    Damage
    1d4+4 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    dagger
    Attack
    6
    Traits
    • agile
    • thrown
    • versatile
    Damage
    1d4+4 piercing
    Types
    • piercing

Abilities

  • Activity
    Number
    1
    Unit
    action
    Requirements
    The cultist has taken damage and is neither fatigued nor already in a frenzy
    Entries
    • The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
    Name
    Fanatical Frenzy

Background

Lore

No lore provided.