Monster Dossier
Cultist
Cultist is a fantasy monster entry from source GMG.
Traits
nmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
4
Languages
- Languages
- common
Skills
- Deception
- 3
- Intimidation
- 3
- Occultism
- 3
- Society
- 4
- Stealth
- 6
- Cult lore
- Std
- 8
- Note
- applies to the cultist's own cult
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 2
- Int
- 1
- Wis
- -1
- Cha
- 0
Items
- dagger
- cultist garb (functions as leather armor)
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 7
- Ref
- 8
- Will
- Std
- 4
- Vs. higher-ranking members of the cult
- 2
- Hp
- Hp
- 20
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 7
- Traits
- agile
- versatile
- Damage
- 1d4+4 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 6
- Traits
- agile
- thrown
- versatile
- Damage
- 1d4+4 piercing
- Types
- piercing
Abilities
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The cultist has taken damage and is neither fatigued nor already in a frenzy
- Entries
- The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
- Name
- Fanatical Frenzy
Background
Lore
No lore provided.