Monster Dossier

Culdewen

Culdewen is a fantasy monster entry from source B2.

Level 7

Traits

cesmallamphibiousfey

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    low-light vision

Languages

Languages
  • aquan
  • common
  • sylvan

Skills

Athletics
16
Deception
16
Intimidation
14
Nature
12
Stealth
15
Survival
16
Sailing lore
14

Ability Mods

Str
4
Dex
5
Con
1
Int
-1
Wis
2
Cha
4

Items

  • fish hook
  • oar (functions as mace)

Defenses

Ac
25
Saving Throws
Fort
14
Ref
18
Will
13
Hp
  • Hp
    105

Speed

Walk
40
Swim
40

Attacks

  • Range
    Melee
    Name
    fish hook
    Attack
    17
    Traits
    • trip
    Effects
    • hooked
    Damage
    2d10+7 piercing plus hooked
    Types
    • piercing
  • Range
    Melee
    Name
    oar
    Attack
    17
    Traits
    • shove
    Damage
    2d6+7 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    fish hook
    Attack
    18
    Traits
    • thrown
    Effects
    • hooked
    Damage
    2d10+7 piercing plus hooked
    Types
    • piercing

Abilities

Top
  • Traits
    • curse
    • enchantment
    • primal
    Entries
    • A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a wish spell or similarly powerful magic.
    Name
    Culdewen's Curse
Bot
  • Entries
    • A creature struck by the culdewen's fish hook is skewered, taking 1d4 persistent damage||persistent bleed damage as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an Interact action and succeeds at a 25 Athletics check to pull it free.
    Name
    Hooked
  • Activity
    Number
    1
    Unit
    action
    Requirements
    A creature is hooked by the culdewen's fish hook and adjacent to the culdewen
    Entries
    • The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an Athletics check against the creature's Fortitude DC. On a success, the creature is restrained by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).
    Name
    Land the Fish
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
    Name
    Reel In
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • curse
    • enchantment
    • primal
    Entries
    • The culdewen unleashes a string of invectives. Each creature that hears them must attempt a 25 Will save, with the effects of mariner's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.
    Name
    Swear

Background

Lore

No lore provided.