Monster Dossier
Culdewen
Culdewen is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- low-light vision
Languages
- Languages
- aquan
- common
- sylvan
Skills
- Athletics
- 16
- Deception
- 16
- Intimidation
- 14
- Nature
- 12
- Stealth
- 15
- Survival
- 16
- Sailing lore
- 14
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 1
- Int
- -1
- Wis
- 2
- Cha
- 4
Items
- fish hook
- oar (functions as mace)
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 14
- Ref
- 18
- Will
- 13
- Hp
- Hp
- 105
Speed
- Walk
- 40
- Swim
- 40
Attacks
- Range
- Melee
- Name
- fish hook
- Attack
- 17
- Traits
- trip
- Effects
- hooked
- Damage
- 2d10+7 piercing plus hooked
- Types
- piercing
- Range
- Melee
- Name
- oar
- Attack
- 17
- Traits
- shove
- Damage
- 2d6+7 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- fish hook
- Attack
- 18
- Traits
- thrown
- Effects
- hooked
- Damage
- 2d10+7 piercing plus hooked
- Types
- piercing
Abilities
- Top
- Traits
- curse
- enchantment
- primal
- Entries
- A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a wish spell or similarly powerful magic.
- Name
- Culdewen's Curse
- Bot
- Entries
- A creature struck by the culdewen's fish hook is skewered, taking 1d4 persistent damage||persistent bleed damage as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an Interact action and succeeds at a 25 Athletics check to pull it free.
- Name
- Hooked
- Activity
- Number
- 1
- Unit
- action
- Requirements
- A creature is hooked by the culdewen's fish hook and adjacent to the culdewen
- Entries
- The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an Athletics check against the creature's Fortitude DC. On a success, the creature is restrained by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).
- Name
- Land the Fish
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Entries
- The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
- Name
- Reel In
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- curse
- enchantment
- primal
- Entries
- The culdewen unleashes a string of invectives. Each creature that hears them must attempt a 25 Will save, with the effects of mariner's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.
- Name
- Swear
Background
Lore
No lore provided.