Monster Dossier

Cu Sith

Cu Sith is a fantasy monster entry from source EC3.

Level 7

Traits

uncommonnlargefey

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • sylvan (can't speak any language)

Skills

Acrobatics
15
Athletics
17
Stealth
17
Survival
16

Ability Mods

Str
6
Dex
4
Con
4
Int
-3
Wis
3
Cha
5

Defenses

Ac
24
Saving Throws
Fort
15
Ref
17
Will
16
Hp
  • Hp
    140
Immunities
  • fear

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    17
    Effects
    • Grab
    Damage
    2d10+9 piercing plus Grab
    Types
    • piercing

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • concentrate
    • fear
    • mental
    • necromancy
    • primal
    Entries
    • Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a 24 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and immune to Dooming Bark for 24 hours.
      Success
      The creature is frightened|CRB|frightened 1.
      Failure
      The creature is frightened|CRB|frightened 2.
      Critical Failure
      The creature is frightened|CRB|frightened 3 and fleeing. If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes doomed|CRB|doomed 1. A creature in an area that the cu sith can't easily reach—such as a hidden burrow or enclosed building—increases the degree of success of its saving throw against Dooming Bark by one step.
    Name
    Dooming Bark
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Requirements The cu sith has a Large or smaller creature grabbed in its jaws; The cu sith viciously tainobraies its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an Athletics check to Disarm its target of anything it is holding. On a miss, the cu sith releases the creature.
    Name
    Worry Prey

Background

Lore

No lore provided.