Monster Dossier

Crucidaemon

Crucidaemon is a fantasy monster entry from source AoA5.

Level 15

Traits

nemediumdaemonfiend

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision
  • Name
    detect alignment (good only)
  • Name
    lifesense
    Range
    30

Languages

Languages
  • abyssal
  • draconic
  • infernal
Abilities
  • telepathy 100 feet

Skills

Acrobatics
30
Arcana
26
Crafting
30
Deception
26
Intimidation
28
Stealth
30
Thievery
26

Ability Mods

Str
4
Dex
7
Con
7
Int
3
Wis
7
Cha
5

Defenses

Ac
38
Saving Throws
Fort
26
Ref
30
Will
26
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    225
Immunities
  • death effects
Weaknesses
  • Amount
    10
    Name
    good
Resistances
  • Amount
    10
    Name
    physical
    Note
    except adamantine

Speed

Abilities
  • air walk
Walk
50

Attacks

  • Range
    Melee
    Name
    chained dagger
    Attack
    30
    Traits
    • agile
    • finesse
    • magical
    • reach
    • versatile
    Damage
    4d4+14 piercing plus 2d6 persistent damage||persistent bleed
    Types
    • persistent
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    32
    Attack
    28
    Entry
    4
    Spells
    • Name
      death knell
    • Name
      fear
    • Name
      invisibility
      Amount
      at will
    • Name
      phantom pain
      Amount
      at will
    7
    Spells
    • Name
      glyph of warding
      Amount
      3
    • Name
      paralyze
    Constant
    2
    Spells
    • Name
      detect alignment
      Notes
      • good only

Abilities

Mid
  • Entries
    • Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.
    Name
    Trap Dodger
Bot
  • Traits
    • divine
    Entries
    • When the crucidaemon casts its innate glyph of warding spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell.
    Name
    Daemonic Trap Making
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The crucidaemon makes two chained dagger Strike||Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks.
    Name
    Flurry of Daggers
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death.
    Name
    Manifest Dagger

Background

Lore

No lore provided.