Monster Dossier
Crucidaemon
Crucidaemon is a fantasy monster entry from source AoA5.
Traits
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Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
- Name
- detect alignment (good only)
- Name
- lifesense
- Range
- 30
Languages
- Languages
- abyssal
- draconic
- infernal
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 30
- Arcana
- 26
- Crafting
- 30
- Deception
- 26
- Intimidation
- 28
- Stealth
- 30
- Thievery
- 26
Ability Mods
- Str
- 4
- Dex
- 7
- Con
- 7
- Int
- 3
- Wis
- 7
- Cha
- 5
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 26
- Ref
- 30
- Will
- 26
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 225
- Immunities
- death effects
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except adamantine
Speed
- Abilities
- air walk
- Walk
- 50
Attacks
- Range
- Melee
- Name
- chained dagger
- Attack
- 30
- Traits
- agile
- finesse
- magical
- reach
- versatile
- Damage
- 4d4+14 piercing plus 2d6 persistent damage||persistent bleed
- Types
- persistent
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 32
- Attack
- 28
- Entry
- 4
- Spells
- Name
- death knell
- Name
- fear
- Name
- invisibility
- Amount
- at will
- Name
- phantom pain
- Amount
- at will
- 7
- Spells
- Name
- glyph of warding
- Amount
- 3
- Name
- paralyze
- Constant
- 2
- Spells
- Name
- detect alignment
- Notes
- good only
Abilities
- Mid
- Entries
- Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.
- Name
- Trap Dodger
- Bot
- Traits
- divine
- Entries
- When the crucidaemon casts its innate glyph of warding spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell.
- Name
- Daemonic Trap Making
- Activity
- Number
- 1
- Unit
- action
- Entries
- The crucidaemon makes two chained dagger Strike||Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks.
- Name
- Flurry of Daggers
- Activity
- Number
- 1
- Unit
- action
- Entries
- The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death.
- Name
- Manifest Dagger
Background
Lore
No lore provided.