Monster Dossier

Crocodile

Crocodile is a fantasy monster entry from source TiO.

Level 2

Traits

nlargeanimal

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    low-light vision

Skills

Athletics
8
Stealth
Std
7
In water
11

Ability Mods

Str
4
Dex
1
Con
3
Int
-5
Wis
1
Cha
-4

Defenses

Ac
18
Saving Throws
Fort
9
Ref
7
Will
5
Hp
  • Hp
    30

Speed

Walk
20
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Effects
    • Grab
    Damage
    1d10+4 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    10
    Traits
    • agile
    Damage
    1d6+4 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • The crocodile can hold its breath for about 2 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • When hiding in water, the crocodile can move up to 35 feet, traveling on water and land, up to a creature that doesn't see it and doesn't know where it is and make a Strike against that creature. The creature is flat-footed against the attack.
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against a creature it has grabbed. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
    Name
    Death Roll
  • Activity
    Number
    1
    Unit
    action
    Entries
    • After succeeding at a jaws Strike, the crocodile can use this action to automatically give the target the grabbed condition until the end of the crocodile's next turn.
    Name
    Grab

Background

Lore

No lore provided.