Monster Dossier
Crocodile
Crocodile is a fantasy monster entry from source B1.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- low-light vision
Skills
- Athletics
- 8
- Stealth
- Std
- 7
- In water
- 11
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 3
- Int
- -5
- Wis
- 1
- Cha
- -4
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 9
- Ref
- 7
- Will
- 5
- Hp
- Hp
- 30
Speed
- Walk
- 20
- Swim
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Effects
- Grab
- Damage
- 1d10+4 piercing plus Grab
- Types
- piercing
- Range
- Melee
- Name
- tail
- Attack
- 10
- Traits
- agile
- Damage
- 1d6+4 bludgeoning
- Types
- bludgeoning
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- 35 feet
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Requirements
- The crocodile must have a creature grabbed.
- Entries
- The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
- Name
- Death Roll
- Entries
- The crocodile can hold its breath for about 2 hours.
- Name
- Deep Breath
Background
Lore
No lore provided.