Monster Dossier

Crocodile

Crocodile is a fantasy monster entry from source B1.

Level 2

Traits

nlargeanimal

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    low-light vision

Skills

Athletics
8
Stealth
Std
7
In water
11

Ability Mods

Str
4
Dex
1
Con
3
Int
-5
Wis
1
Cha
-4

Defenses

Ac
18
Saving Throws
Fort
9
Ref
7
Will
5
Hp
  • Hp
    30

Speed

Walk
20
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Effects
    • Grab
    Damage
    1d10+4 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    10
    Traits
    • agile
    Damage
    1d6+4 bludgeoning
    Types
    • bludgeoning

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • 35 feet
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Requirements
    The crocodile must have a creature grabbed.
    Entries
    • The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
    Name
    Death Roll
  • Entries
    • The crocodile can hold its breath for about 2 hours.
    Name
    Deep Breath

Background

Lore

No lore provided.