Monster Dossier
Crimson Worm
Crimson Worm is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 100
Skills
- Athletics
- 38
Ability Mods
- Str
- 10
- Dex
- -1
- Con
- 9
- Int
- -3
- Wis
- -1
- Cha
- -1
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 36
- Ref
- 25
- Will
- 27
- Hp
- Hp
- 410
- Immunities
- fire
- Weaknesses
- Amount
- 15
- Name
- cold
Speed
- Walk
- 40
- Burrow
- 40
- Swim
- 20
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 36
- Traits
- deadly
- fire
- reach
- Effects
- Improved Grab
- Damage
- 3d10+18 piercing plus 2d6 fire and Improved Grab
- Types
- fire
- piercing
- Range
- Melee
- Name
- stinger
- Attack
- 36
- Traits
- agile
- fire
- poison
- reach
- Effects
- crimson worm venom
- Damage
- 2d12+18 piercing plus 2d6 fire and crimson worm venom
- Types
- fire
- piercing
- Range
- Melee
- Name
- body
- Attack
- 34
- Traits
- fire
- reach
- Damage
- 2d10+16 bludgeoning plus 2d6 fire
- Types
- bludgeoning
- fire
Abilities
- Mid
- Entries
- As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal.
- Name
- Fire Healing
- Entries
- The crimson worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain.
- Name
- Inexorable
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
- Name
- Shake It Off
- Trigger
- The crimson worm would be affected by a condition or adverse effect (such as baleful polymorph).
- Frequency
- Unit
- day
- Number
- 1
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- fire
- primal
- Entries
- The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire damage to all creatures in the area (41 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Type
- affliction
- Name
- Crimson Worm Venom
- Traits
- poison
- DC
- 41
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d6 poison damage and drained 1 ,
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison damage and drained 1
- Duration
- 1 round
- Stage
- 3
- Entry
- 2d6 poison damage and drained 2.
- Duration
- 1 round
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The worm Grabs a creature.
- Entries
- The worm uses Swallow Whole.
- Name
- Fast Swallow
- Entries
- A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.
- Name
- Rock Vrorouth
- Activity
- Number
- 1
- Unit
- action
- Entries
- Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36.
- Name
- Swallow Whole
- Activity
- Number
- 2
- Unit
- action
- Entries
- The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
- Name
- Thrash
Background
Lore
No lore provided.