Monster Dossier

Crimson Worm

Crimson Worm is a fantasy monster entry from source B1.

Level 18

Traits

rarengargantuanbeastfire

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    100

Skills

Athletics
38

Ability Mods

Str
10
Dex
-1
Con
9
Int
-3
Wis
-1
Cha
-1

Defenses

Ac
40
Saving Throws
Fort
36
Ref
25
Will
27
Hp
  • Hp
    410
Immunities
  • fire
Weaknesses
  • Amount
    15
    Name
    cold

Speed

Walk
40
Burrow
40
Swim
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    36
    Traits
    • deadly
    • fire
    • reach
    Effects
    • Improved Grab
    Damage
    3d10+18 piercing plus 2d6 fire and Improved Grab
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    stinger
    Attack
    36
    Traits
    • agile
    • fire
    • poison
    • reach
    Effects
    • crimson worm venom
    Damage
    2d12+18 piercing plus 2d6 fire and crimson worm venom
    Types
    • fire
    • piercing
  • Range
    Melee
    Name
    body
    Attack
    34
    Traits
    • fire
    • reach
    Damage
    2d10+16 bludgeoning plus 2d6 fire
    Types
    • bludgeoning
    • fire

Abilities

Mid
  • Entries
    • As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal.
    Name
    Fire Healing
  • Entries
    • The crimson worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain.
    Name
    Inexorable
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
    Name
    Shake It Off
    Trigger
    The crimson worm would be affected by a condition or adverse effect (such as baleful polymorph).
    Frequency
    Unit
    day
    Number
    1
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • fire
    • primal
    Entries
    • The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire damage to all creatures in the area (41 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Type
    affliction
    Name
    Crimson Worm Venom
    Traits
    • poison
    DC
    41
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d6 poison damage and drained 1 ,
      Duration
      1 round
    • Stage
      2
      Entry
      2d6 poison damage and drained 1
      Duration
      1 round
    • Stage
      3
      Entry
      2d6 poison damage and drained 2.
      Duration
      1 round
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The worm Grabs a creature.
    Entries
    • The worm uses Swallow Whole.
    Name
    Fast Swallow
  • Entries
    • A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.
    Name
    Rock Vrorouth
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36.
    Name
    Swallow Whole
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
    Name
    Thrash

Background

Lore

No lore provided.