Monster Dossier
Crimson Acolyte
Human devotee
Traits
rarecemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
23
Languages
- Languages
- akitonian
- aklo
- common
Skills
- Acrobatics
- 24
- Athletics
- 24
- Arcana
- 22
- Stealth
- 24
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 0
- Int
- 3
- Wis
- 4
- Cha
- 0
Items
- +2 striking dueling pistol (10 dashaix rounds; Guns & Gears 152)
- +2 striking handwraps of mighty blows
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 21
- Ref
- 25
- Will
- 23
- Abilities
- evasion
- Hp
- Hp
- 235
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Traits
- agile
- magical
- unarmed
- Name
- fist
- Attack
- 27
- Damage
- 2d6+11 bludgeoning
- Range
- Melee
- Traits
- backstabber
- forceful
- magical
- unarmed
- Name
- thousand wounds
- Attack
- 27
- Damage
- 2d12+11 piercing
- Range
- Ranged
- Traits
- concealable
- concussive
- fatal
- magical
- range increment
- reload
- Name
- dueling pistol
- Attack
- 26
- Damage
- 2d6+10 piercing
Abilities
- Mid
- Name
- Ageless
- Entries
- The crimson acolyte doesn't age and doesn't need food or drink to survive.
- Name
- Evasion
- Entries
- When the acolyte rolls a success on a Reflex save, they get a critical success instead.
- Name
- Guarded Movement
- Entries
- The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.
- Bot
- Name
- Flurry of Blows
- Activity
- Number
- 1
- Unit
- action
- Traits
- flourish
- Frequency
- Number
- 1
- Unit
- turn
- Entries
- The acolyte makes two unarmed Strike||Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The acolyte's multiple attack penalty applies normally to these Strike||Strikes.
- Name
- Thousand Ants Stance
- Activity
- Number
- 1
- Unit
- action
- Traits
- stance
- Entries
- The acolyte takes the stance of thousand ants, a style mimicking the distracting strikes of a swarm of tiny, vicious creatures.
- The acolyte can make thousand wounds unarmed attacks. These deal 1d12 piercing damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully Trips a target, the target is flat-footed until the start of the target's next turn.
- Name
- Sneak Attack
- Entries
- The acolyte deals an extra 2d6 precision damage to flat-footed creatures.
Background
Lore
No lore provided.