Monster Dossier

Crimson Acolyte

Human devotee

Level 13

Traits

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Rules & statistics

Monster Profile

Perception

23

Languages

Languages
  • akitonian
  • aklo
  • common

Skills

Acrobatics
24
Athletics
24
Arcana
22
Stealth
24

Ability Mods

Str
5
Dex
4
Con
0
Int
3
Wis
4
Cha
0

Items

  • +2 striking dueling pistol (10 dashaix rounds; Guns & Gears 152)
  • +2 striking handwraps of mighty blows

Defenses

Ac
34
Saving Throws
Fort
21
Ref
25
Will
23
Abilities
  • evasion
Hp
  • Hp
    235

Speed

Walk
30

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    • unarmed
    Name
    fist
    Attack
    27
    Damage
    2d6+11 bludgeoning
  • Range
    Melee
    Traits
    • backstabber
    • forceful
    • magical
    • unarmed
    Name
    thousand wounds
    Attack
    27
    Damage
    2d12+11 piercing
  • Range
    Ranged
    Traits
    • concealable
    • concussive
    • fatal
    • magical
    • range increment
    • reload
    Name
    dueling pistol
    Attack
    26
    Damage
    2d6+10 piercing

Abilities

Mid
  • Name
    Ageless
    Entries
    • The crimson acolyte doesn't age and doesn't need food or drink to survive.
  • Name
    Evasion
    Entries
    • When the acolyte rolls a success on a Reflex save, they get a critical success instead.
  • Name
    Guarded Movement
    Entries
    • The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Bot
  • Name
    Flurry of Blows
    Activity
    Number
    1
    Unit
    action
    Traits
    • flourish
    Frequency
    Number
    1
    Unit
    turn
    Entries
    • The acolyte makes two unarmed Strike||Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The acolyte's multiple attack penalty applies normally to these Strike||Strikes.
  • Name
    Thousand Ants Stance
    Activity
    Number
    1
    Unit
    action
    Traits
    • stance
    Entries
    • The acolyte takes the stance of thousand ants, a style mimicking the distracting strikes of a swarm of tiny, vicious creatures.
    • The acolyte can make thousand wounds unarmed attacks. These deal 1d12 piercing damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully Trips a target, the target is flat-footed until the start of the target's next turn.
  • Name
    Sneak Attack
    Entries
    • The acolyte deals an extra 2d6 precision damage to flat-footed creatures.

Background

Lore

No lore provided.