Monster Dossier

Cranium Preserver

Cranium Preserver is a fantasy monster entry from source OoA3.

Level 10

Traits

rarenelargeconstruct

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • common
Notes
  • any languages spoken by its preserved heads

Skills

Lore
Note
any known by its preserved heads
Std
19
Occultism
22
Religion
22

Ability Mods

Str
7
Dex
0
Con
3
Int
5
Wis
0
Cha
0

Defenses

Ac
28
Saving Throws
Fort
22
Ref
16
Will
19
Hp
  • Hp
    220
Immunities
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • necromancy
  • negative
  • nonlethal attacks
  • paralyzed
  • poisoned
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    10
  • Name
    positive
    Amount
    10

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • deadly
    • sweep
    Name
    cranium remover
    Attack
    23
    Damage
    3d8+9 slashing
  • Range
    Ranged
    Traits
    • range
    Name
    embalming fluid
    Attack
    21
    Damage
    2d8+3 mental plus 2d8+3 negative

Abilities

Top
  • Name
    Undead Crafter
    Entries
    • The cranium preserver knows one version of the create undead ritual for every four heads it has preserved (a typical cranium preserver has 12 preserved heads). The cranium preserver can use its heads to make separate rolls as both the primary and secondary casters of the ritual.
Bot
  • Name
    Jettison Cranium
    Activity
    Number
    2
    Unit
    action
    Traits
    • incapacitation
    • mental
    • negative
    Entries
    • The cranium preserver ejects one of its preserved-head jars at a point within 100 feet. The jar explodes, and all creatures in a 10-foot burst must attempt a 28 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature is unaffected.
      Success
      • The creature takes 2d8 mental damage and 2d8 negative damage.
      Failure
      • The creature takes 4d8 mental damage and 4d8 negative damage. The discharged mental anguish released from the preserved head causes the creature to become confused for 1 round.
      Critical Failure
      • The creature takes 8d8 mental and 8d8 negative damage. The discharged mental anguish released from the preserved head causes the creature to become confused for 2 rounds.
  • Name
    Slosh
    Entries
    • Whenever the cranium preserver ends a Stride, the movement causes necrotic embalming fluid and preserved body parts to slosh about and spill from its central vat. Each creature adjacent to the cranium preserver when it finishes its Stride must attempt a 26 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature is unaffected.
      Success
      • The creature takes 1d8 mental damage and 1d8 negative damage.
      Failure
      • The creature takes 2d8 mental damage and 2d8 negative damage.
      Critical Failure
      • The creature takes 4d8 mental and 4d8 negative damage. If the creature is alive, the preserved body parts sense the presence of a living creature and cling to it, causing the creature to become clumsy||clumsy 2 for 1 round.

Background

Lore

No lore provided.