Monster Dossier
Crag Linnorm
Crag Linnorm is a fantasy monster entry from source B1.
Traits
uncommoncegargantuandragonfire
Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- true seeing
Languages
- Languages
- aklo
- draconic
- sylvan
Skills
- Acrobatics
- 22
- Athletics
- 28
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- -3
- Wis
- 4
- Cha
- 5
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 28
- Ref
- 24
- Will
- 22
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 270
- Abilities
- regeneration 10 (deactivated by cold iron)
- Immunities
- fire
- curse
- paralyzed
- sleep
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Abilities
- freedom of movement
- Walk
- 35
- Fly
- 100
- Swim
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 30
- Traits
- reach
- magical
- Effects
- crag linnorm venom
- Damage
- 3d12+14 piercing plus crag linnorm venom
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 30
- Traits
- reach
- magical
- Damage
- 3d8+14 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 30
- Traits
- reach
- magical
- Effects
- Improved Grab
- Damage
- 3d6+14 bludgeoning plus Improved Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 33
- Entry
- Constant
- 5
- Spells
- Name
- true seeing
- 6
- Spells
- Name
- freedom of movement
Abilities
- Mid
- Traits
- curse
- fire
- primal
- Entries
- When a creature slays a crag linnorm, it must succeed at a 35 Will save or permanently gain weakness to fire 15.
- Name
- Curse of Fire
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- fire
- primal
- Entries
- The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent damage||persistent fire damage. The crag linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d6+14 bludgeoning, 34
- Name
- Constrict
- Type
- affliction
- Name
- Crag Linnorm Venom
- Traits
- fire
- injury
- poison
- DC
- 34
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 4d6 fire damage and drained 1
- Duration
- N/A
- Stage
- 2
- Entry
- 6d6 fire damage and drained 2.
- Duration
- N/A
Background
Lore
No lore provided.