Monster Dossier

Crag Linnorm

Crag Linnorm is a fantasy monster entry from source B1.

Level 14

Traits

uncommoncegargantuandragonfire

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    true seeing

Languages

Languages
  • aklo
  • draconic
  • sylvan

Skills

Acrobatics
22
Athletics
28

Ability Mods

Str
8
Dex
4
Con
6
Int
-3
Wis
4
Cha
5

Defenses

Ac
37
Saving Throws
Fort
28
Ref
24
Will
22
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    270
    Abilities
    • regeneration 10 (deactivated by cold iron)
Immunities
  • fire
  • curse
  • paralyzed
  • sleep
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Abilities
  • freedom of movement
Walk
35
Fly
100
Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    30
    Traits
    • reach
    • magical
    Effects
    • crag linnorm venom
    Damage
    3d12+14 piercing plus crag linnorm venom
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    30
    Traits
    • reach
    • magical
    Damage
    3d8+14 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    30
    Traits
    • reach
    • magical
    Effects
    • Improved Grab
    Damage
    3d6+14 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    33
    Entry
    Constant
    5
    Spells
    • Name
      true seeing
    6
    Spells
    • Name
      freedom of movement

Abilities

Mid
  • Traits
    • curse
    • fire
    • primal
    Entries
    • When a creature slays a crag linnorm, it must succeed at a 35 Will save or permanently gain weakness to fire 15.
    Name
    Curse of Fire
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • fire
    • primal
    Entries
    • The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent damage||persistent fire damage. The crag linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d6+14 bludgeoning, 34
    Name
    Constrict
  • Type
    affliction
    Name
    Crag Linnorm Venom
    Traits
    • fire
    • injury
    • poison
    DC
    34
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      4d6 fire damage and drained 1
      Duration
      N/A
    • Stage
      2
      Entry
      6d6 fire damage and drained 2.
      Duration
      N/A

Background

Lore

No lore provided.