Monster Dossier
Corrupted Relic
Corrupted Relic is a fantasy monster entry from source B3.
Traits
rarecemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- lifesense
- Range
- 60
Languages
- Languages
- common
- elven
Skills
- Acrobatics
- 11
- Intimidation
- 10
- Stealth
- 11
Ability Mods
- Str
- -5
- Dex
- 3
- Con
- 0
- Int
- 1
- Wis
- 1
- Cha
- 4
Items
- amulet (see sidebar for relic rules)
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 6
- Ref
- 11
- Will
- 11
- Hardness
- 5
- Hp
- Hp
- 50
- Abilities
- negative healing|b2
- Immunities
- poison
- precision
- death effects
- disease
- paralyzed
- unconscious
- Resistances
- Amount
- 5
- Name
- all
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 30
Attacks
- Range
- Melee
- Name
- spectral hand
- Attack
- 14
- Traits
- agile
- finesse
- magical
- Damage
- 2d6+3 negative
- Types
- negative
- Range
- Ranged
- Name
- deadly spark
- Attack
- 14
- Traits
- air
- electricity
- divine
- evocation
- range
- Damage
- 1d12 electricity
- Types
- electricity
Abilities
- Mid
- Traits
- curse
- divine
- necromancy
- Entries
- The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest.
- As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.
- Regardless of whether the spirit is manifested, the amulet can be targeted by Strike||Strikes (AC 21, Hardness 5, BT 10). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.
- Name
- Amulet Relic
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The relic detects a creature using its lifesense
- Entries
- The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.
- Name
- Sudden Manifestation
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- divine
- necromancy
- negative
- Entries
- The spirit targets a creature it can see within 30 feet, dealing to it 4d6 negative damage (20 basic Fortitude save). A creature with negative healing instead regains 4d6 HP and is then temporarily immune for 10 minutes.
- Name
- Death Gaze
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- necromancy
- Requirements
- The relic detects at least one creature using its lifesense
- Entries
- The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.
- Name
- Manifest
Background
Lore
No lore provided.