Monster Dossier

Corrupted Relic

Corrupted Relic is a fantasy monster entry from source B3.

Level 4

Traits

rarecemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    lifesense
    Range
    60

Languages

Languages
  • common
  • elven

Skills

Acrobatics
11
Intimidation
10
Stealth
11

Ability Mods

Str
-5
Dex
3
Con
0
Int
1
Wis
1
Cha
4

Items

  • amulet (see sidebar for relic rules)

Defenses

Ac
19
Saving Throws
Fort
6
Ref
11
Will
11
Hardness
5
Hp
  • Hp
    50
    Abilities
    • negative healing|b2
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    5
    Name
    all
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
30

Attacks

  • Range
    Melee
    Name
    spectral hand
    Attack
    14
    Traits
    • agile
    • finesse
    • magical
    Damage
    2d6+3 negative
    Types
    • negative
  • Range
    Ranged
    Name
    deadly spark
    Attack
    14
    Traits
    • air
    • electricity
    • divine
    • evocation
    • range
    Damage
    1d12 electricity
    Types
    • electricity

Abilities

Mid
  • Traits
    • curse
    • divine
    • necromancy
    Entries
    • The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest.
    • As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.
    • Regardless of whether the spirit is manifested, the amulet can be targeted by Strike||Strikes (AC 21, Hardness 5, BT 10). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.
    Name
    Amulet Relic
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The relic detects a creature using its lifesense
    Entries
    • The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.
    Name
    Sudden Manifestation
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • concentrate
    • divine
    • necromancy
    • negative
    Entries
    • The spirit targets a creature it can see within 30 feet, dealing to it 4d6 negative damage (20 basic Fortitude save). A creature with negative healing instead regains 4d6 HP and is then temporarily immune for 10 minutes.
    Name
    Death Gaze
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • necromancy
    Requirements
    The relic detects at least one creature using its lifesense
    Entries
    • The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.
    Name
    Manifest

Background

Lore

No lore provided.