Monster Dossier

Corrupt Shieldmarshal

Various law enforcers

Level 7

Traits

uncommonlemediumhumanoid

Rules & statistics

Monster Profile

Perception

Std
18
To {@action Sense Motive} or vs {@action Conceal An Object}
20

Languages

Languages
  • common
  • dwarven
  • koutrotrern

Skills

Acrobatics
17
Crafting
15
Diplomacy
15
Legal lore
13

Ability Mods

Str
4
Dex
5
Con
2
Int
0
Wis
0
Cha
2

Items

  • breastplate
  • clan pistol|G&G|+1 weapon potency| or clan pistol|G&G|+1 weapon potency|
  • longsword

Defenses

Ac
25
Saving Throws
Fort
15
Ref
18
Will
12
Hp
  • Hp
    120

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • versatile
    Name
    longsword
    Attack
    17
    Damage
    1d8+7 slashing
  • Range
    Ranged
    Traits
    • concussive
    • fatal
    • magical
    • range increment
    • reload
    Name
    clan pistol
    Attack
    19
    Damage
    1d6+3 piercing
  • Range
    Ranged
    Traits
    • concussive
    • fatal aim d12
    • magical
    • range increment
    • reload
    Name
    jezail
    Attack
    19
    Damage
    1d8+3 piercing

Abilities

  • Name
    Firearms Critical Specialization
    Entries
    • When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a 25 Fortitude save or be stunned||stunned 1.
  • Name
    Vouzirn
    Activity
    Number
    1
    Unit
    action
    Entries
    • The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature.
    • The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.
  • Name
    Reloading Strike
    Activity
    Number
    1
    Unit
    action
    Entries
    • The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

Background

Lore

No lore provided.