Monster Dossier
Corrupt Shieldmarshal
Various law enforcers
Traits
uncommonlemediumhumanoid
Rules & statistics
Monster Profile
Perception
- Std
- 18
- To {@action Sense Motive} or vs {@action Conceal An Object}
- 20
Languages
- Languages
- common
- dwarven
- koutrotrern
Skills
- Acrobatics
- 17
- Crafting
- 15
- Diplomacy
- 15
- Legal lore
- 13
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 2
- Int
- 0
- Wis
- 0
- Cha
- 2
Items
- breastplate
- clan pistol|G&G|+1 weapon potency| or clan pistol|G&G|+1 weapon potency|
- longsword
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 15
- Ref
- 18
- Will
- 12
- Hp
- Hp
- 120
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- versatile
- Name
- longsword
- Attack
- 17
- Damage
- 1d8+7 slashing
- Range
- Ranged
- Traits
- concussive
- fatal
- magical
- range increment
- reload
- Name
- clan pistol
- Attack
- 19
- Damage
- 1d6+3 piercing
- Range
- Ranged
- Traits
- concussive
- fatal aim d12
- magical
- range increment
- reload
- Name
- jezail
- Attack
- 19
- Damage
- 1d8+3 piercing
Abilities
- Name
- Firearms Critical Specialization
- Entries
- When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a 25 Fortitude save or be stunned||stunned 1.
- Name
- Vouzirn
- Activity
- Number
- 1
- Unit
- action
- Entries
- The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature.
- The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.
- Name
- Reloading Strike
- Activity
- Number
- 1
- Unit
- action
- Entries
- The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.
Background
Lore
No lore provided.