Monster Dossier
Corrupt Guard
Corrupt Guard is a fantasy monster entry from source AoA4.
Traits
rarelemediumdwarfhumanoid
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
Languages
- Languages
- common
- dwarven
Skills
- Athletics
- 25
- Diplomacy
- 19
- Intimidation
- 21
- Society
- 20
- Stealth
- 25
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 5
- Int
- 0
- Wis
- 4
- Cha
- 1
Items
- +1 resilient breastplate
- +1 composite shortbow (50 arrows)
- key to Thovraifaen's Prison
- +1 striking maul
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 24
- Ref
- 20
- Will
- 21
- Hp
- Hp
- 215
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- maul
- Attack
- 28
- Traits
- shove
- Damage
- 2d12+15 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 25
- Traits
- deadly
- range increment
- reload
- Damage
- 1d8+8 piercing
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two-handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.
- Name
- Improved Knockdown
Background
Lore
No lore provided.