Monster Dossier

Corpseroot

Corpseroot is a fantasy monster entry from source BotD.

Level 11

Traits

nehugeundead

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Skills

Athletics
24
Stealth
18

Ability Mods

Str
7
Dex
3
Con
5
Int
-2
Wis
3
Cha
2

Defenses

Ac
30
Saving Throws
Fort
24
Ref
18
Will
18
Hp
  • Hp
    225
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    axe vulnerability
  • Name
    fire
    Amount
    10
Resistances
  • Name
    bludgeoning
    Amount
    10
  • Name
    piercing
    Amount
    10

Speed

Walk
20

Attacks

  • Range
    Melee
    Traits
    • reach
    Name
    branch
    Attack
    24
    Damage
    3d12+10 bludgeoning
  • Range
    Melee
    Traits
    • agile
    • reach
    • trip
    Name
    root
    Attack
    24
    Damage
    3d8+10 bludgeoning plus
  • Range
    Ranged
    Traits
    • range increment
    • splash
    Name
    rotten fruit
    Attack
    20
    Damage
    3d4+7 bludgeoning plus 2d6 poison splash damage

Abilities

Top
  • Name
    Plant
    Entries
    • When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a 36 Perception check (40 in forests) to detect the corpseroot's true nature.
Mid
  • Name
    Axe Vulnerability
    Entries
    • The corpseroot takes 10 additional damage from axes.
  • Name
    Blight
    Traits
    • aura
    • necromancy
    • poison
    • primal
    Entries
    • 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a 27 Fortitude save or become sickened||sickened 2 (sickened||sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute.
    • A plant that stays in the aura for 7 consecutive days must succeed at a 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight.
Bot
  • Name
    Grab
    Traits
    • page 212
  • Name
    Take Root
    Activity
    Number
    1
    Unit
    action
    Traits
    • necromancy
    • primal
    Frequency
    Number
    1
    Unit
    round
    Requirements
    The corpseroot has a creature grabbed or restrained
    Entries
    • The corpseroot buries its roots into the creature, dealing 1d6+11 piercing damage and draining the target's life force (30 basic Fortitude save). On a failure, the creature is drained||drained 1 (or increases the value by 1 if already drained), and the corpseroot regains 10 HP. If this would make a creature drained||drained 5, the creature dies.

Background

Lore

No lore provided.