Monster Dossier
Corpselight
Corpselight is a fantasy monster entry from source AV1.
Traits
rarecemediumundead
Rules & statistics
Monster Profile
Perception
7
Senses
- Type
- precise
- Name
- corpse sense
- Range
- 30
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 7
- Intimidation
- 8
- Stealth
- 8
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 1
- Int
- 1
- Wis
- 1
- Cha
- 2
Defenses
- Ac
- 17
- Saving Throws
- Fort
- 5
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 40
- Abilities
- negative healing
- Immunities
- death effects
- disease
- fear
- paralyzed
- Weaknesses
- Amount
- 5
- Name
- bludgeoning
Speed
- Walk
- 25
- Fly
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Damage
- 1d8+6 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 10
- Traits
- agile
- Damage
- 1d6+6 slashing
- Types
- slashing
Abilities
- Top
- Entries
- A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
- Name
- Corpse Sense
- Mid
- Entries
- A corpselight exposed to sunlight is stunned|CRB|stunned 2 and clumsy|CRB|clumsy 2, and cannot Claim a Corpse.
- Name
- Sunlight Powerlessness
- Entries
- When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
- Name
- Wisp Form
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- necromancy
- Prerequisites
- The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours
- Entries
- The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 Hit Points.
- Name
- Claim Corpse
- Activity
- Number
- 3
- Unit
- action
- Traits
- emotion
- fear
- mental
- necromancy
- occult
- Prerequisites
- The corpselight is in a corpse
- Entries
- The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use Death Light again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes 1d6 negative damage.
- Failure
- The creature takes 2d6 negative damage and is frightened|CRB|frightened 1.
- Critical Failure
- The creature takes 4d6 negative damage and is frightened|CRB|frightened 3.
- Name
- Death Light
Background
Lore
No lore provided.