Monster Dossier

Coral Capuchin

Coral Capuchin is a fantasy monster entry from source B3.

Level 1

Traits

ntinyamphibiousbeast

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Acrobatics
7
Athletics
3
Stealth
7
Thievery
7

Ability Mods

Str
0
Dex
4
Con
1
Int
-2
Wis
3
Cha
1

Defenses

Ac
16
Saving Throws
Fort
4
Ref
9
Will
8
Hp
  • Hp
    20

Speed

Walk
25
Climb
15
Fly
15
Swim
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    9
    Traits
    • agile
    • finesse
    Effects
    • capuchin's curse
    Damage
    1d8 piercing plus capuchin's curse
    Types
    • piercing

Abilities

Top
  • Entries
    • A coral capuchin must stay in or near water, or else it begins drying out. It can remain away from water for only 12 hours before its membranous skin starts to turn brittle and flake, taking 1d6 damage per hour until it is doused in water.
    Name
    Moisture Dependency
Bot
  • Traits
    • curse
    • divine
    • transmutation
    Entries
    • If a capuchin damages a creature with its jaws Strike, the creature gains both a blessing and a curse that last for 1d6 hours. While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a quickened version of the capuchin's moisture dependency, taking 1d6 damage every 10 minutes they go without water. A cursed creature can fully immerse itself in water as a 3-action activity to attempt a 17 Fortitude save, ending both the blessing and the curse on a success.
    Name
    Capuchin's Curse

Background

Lore

No lore provided.