Monster Dossier
Contemplative Meditant
Contemplative Meditant is a fantasy monster entry from source SoT5.
Traits
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Rules & statistics
Monster Profile
Perception
29
Senses
- Name
- darkvision
- Name
- thoughtsense
- Range
- Unit
- feet
- Number
- 60
Languages
- Languages
- akitonian
- Abilities
- telepathy 60 feet
- tongues
Skills
- Arcana
- 31
- Deception
- 27
Ability Mods
- Str
- 0
- Dex
- 6
- Con
- 0
- Int
- 8
- Wis
- 6
- Cha
- 4
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 21
- Ref
- 27
- Will
- 29
- Hp
- Hp
- 275
- Weaknesses
- Name
- physical
- Amount
- 10
- Resistances
- Name
- mental
- Amount
- 15
Speed
- Walk
- 5
- Fly
- 25
Attacks
- Range
- Melee
- Traits
- finesse
- magical
- Name
- claw
- Attack
- 27
- Damage
- 3d6+4 slashing plus 4d6 mental
Spellcasting
- Tradition
- occult
- Type
- Innate
- DC
- 39
- Attack
- 29
- Entry
- 0
- Level
- 8
- Spells
- Name
- daze
- Name
- ghost sound
- Name
- mage hand
- Name
- read aura
- Name
- telekinetic projectile
- 6
- Spells
- Name
- sanctuary
- Name
- slow
- 7
- Spells
- Name
- haste
- Name
- magic missile
- Amount
- 3
- Name
- return to essence
- Source
- SoT5
- 8
- Spells
- Name
- dimensional anchor
- Name
- disappearance
- Notes
- self only
- Name
- discern location
- Constant
- 8
- Spells
- Name
- tongues
Abilities
- Top
- Name
- Time
- Entries
- Lore +31, Diplomacy +27, Medicine +29, Nature +27, Occultism +33, Society +29
- Name
- Temporal Sense
- Entries
- A contemplative meditant can always roll Dimension of Lore||Time Lore for initiative.
- When it does, it gains a +2 circumstance bonus to the roll as it acts on flashes of insight harvested from potential futures.
- Name
- Thoughtsense
- Traits
- divination
- mental
- occult
- Entries
- As contemplative.
- Mid
- Name
- Atrophied
- Entries
- As contemplative.
- Bot
- Name
- Temporal Suppression
- Activity
- Number
- 1
- Unit
- action
- Traits
- enchantment
- mental
- occult
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The contemplative attempts to hinder a target creature's personal flow of time. The target must be within 60 feet, and once targeted must attempt a 36 Will save, becoming slowed||slowed 1 on a failure or slowed||slowed 2 on a critical failure. Each time an affected creature ends its turn, its slowed value decreases by 1. A creature that critically succeeds on their save against Temporal Suppression is temporarily immune to it for 24 hours.
Background
Lore
No lore provided.