Monster Dossier
Coil Spy
Coil Spy is a fantasy monster entry from source B2.
Traits
uncommonnemediumhumanoidserpentfolk
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
- dwarven
- gnomish
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 10
- Deception
- 13
- Diplomacy
- 11
- Intimidation
- 11
- Occultism
- 10
- Society
- 10
- Stealth
- 12
- Thievery
- 12
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 1
- Int
- 4
- Wis
- 2
- Cha
- 5
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 9
- Ref
- 12
- Will
- Std
- 10
- Status vs. mental
- 4
- Hp
- Hp
- 48
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 14
- Traits
- agile
- finesse
- versatile
- Effects
- serpentfolk venom
- Damage
- 1d6+5 piercing plus serpentfolk venom
- Types
- piercing
- Range
- Melee
- Name
- fangs
- Attack
- 14
- Traits
- finesse
- Effects
- serpentfolk venom
- Damage
- 1d6+5 piercing plus serpentfolk venom
- Types
- piercing
- Range
- Ranged
- Name
- hand crossbow
- Attack
- 10
- Traits
- range increment
- reload
- Effects
- serpentfolk venom or hunting spider venom (Core Rulebook 552)
- Damage
- 1d6+3 piercing plus serpentfolk venom or hunting spider venom (Core Rulebook 552)
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 21
- Entry
- 1
- Spells
- Name
- ventriloquism
- Amount
- at will
- 2
- Spells
- Name
- mirror image
- Amount
- at will
- 3
- Spells
- Name
- illusory disguise
- Amount
- at will
- 4
- Spells
- Name
- suggestion
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- The Coil spy Stride||Strides up to half their Speed and attempts a Feint, in either order.
- Name
- Deceptive Reposition
- Entries
- A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast a Spell||Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall unconscious.
- Name
- Maintain Disguise
- Type
- affliction
- Traits
- poison
- DC
- 19
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d4 poison damage and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d4 poison damage and enfeebled 1
- Duration
- 1 round
- Name
- Serpentfolk Venom
- Entries
- Coil spy's Strike||Strikes deal an extra 2d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack The
Background
Lore
No lore provided.