Monster Dossier

Coil Spy

Coil Spy is a fantasy monster entry from source B2.

Level 4

Traits

uncommonnemediumhumanoidserpentfolk

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • aklo
  • common
  • dwarven
  • gnomish
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Acrobatics
10
Deception
13
Diplomacy
11
Intimidation
11
Occultism
10
Society
10
Stealth
12
Thievery
12

Ability Mods

Str
2
Dex
4
Con
1
Int
4
Wis
2
Cha
5

Defenses

Ac
22
Saving Throws
Fort
9
Ref
12
Will
Std
10
Status vs. mental
4
Hp
  • Hp
    48

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    shortsword
    Attack
    14
    Traits
    • agile
    • finesse
    • versatile
    Effects
    • serpentfolk venom
    Damage
    1d6+5 piercing plus serpentfolk venom
    Types
    • piercing
  • Range
    Melee
    Name
    fangs
    Attack
    14
    Traits
    • finesse
    Effects
    • serpentfolk venom
    Damage
    1d6+5 piercing plus serpentfolk venom
    Types
    • piercing
  • Range
    Ranged
    Name
    hand crossbow
    Attack
    10
    Traits
    • range increment
    • reload
    Effects
    • serpentfolk venom or hunting spider venom (Core Rulebook 552)
    Damage
    1d6+3 piercing plus serpentfolk venom or hunting spider venom (Core Rulebook 552)
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    21
    Entry
    1
    Spells
    • Name
      ventriloquism
      Amount
      at will
    2
    Spells
    • Name
      mirror image
      Amount
      at will
    3
    Spells
    • Name
      illusory disguise
      Amount
      at will
    4
    Spells
    • Name
      suggestion

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • The Coil spy Stride||Strides up to half their Speed and attempts a Feint, in either order.
    Name
    Deceptive Reposition
  • Entries
    • A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast a Spell||Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall unconscious.
    Name
    Maintain Disguise
  • Type
    affliction
    Traits
    • poison
    DC
    19
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d4 poison damage and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d4 poison damage and enfeebled 1
      Duration
      1 round
    Name
    Serpentfolk Venom
  • Entries
    • Coil spy's Strike||Strikes deal an extra 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack The

Background

Lore

No lore provided.