Monster Dossier

Clockwork Sphinx

Clockwork Sphinx is a fantasy monster entry from source OoA2.

Level 8

Traits

rarenlargeclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Skills

Acrobatics
16
Athletics
18

Ability Mods

Str
6
Dex
4
Con
4
Int
-5
Wis
3
Cha
-5

Defenses

Ac
26
Saving Throws
Fort
18
Ref
16
Will
13
Hp
  • Hp
    130
Immunities
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poisoned
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    10
  • Name
    orichalcum
    Amount
    10
Resistances
  • Name
    physical
    Amount
    10
    Note
    except adamantine or orichalcum

Speed

Walk
25
Fly
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    20
    Damage
    2d12+9 slashing

Abilities

Top
  • Name
    Wind-Up
    Entries
    • 24 hours, 24, standby
Mid
  • Name
    Self-Destruct
    Traits
    • arcane
    • aura
    • evocation
    Entries
    • When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound.
    • At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (26 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a 26 Thievery check to Disable a Device at any point before the sphinx explodes, but on a critical failure, it explodes immediately.
Bot
  • Name
    Pounce
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The sphinx Strides and makes a Strike at the end of that movement.
    • If the sphinx began this action hidden, it remains hidden until after the attack.

Background

Lore

No lore provided.