Monster Dossier
Clockwork Sphinx
Clockwork Sphinx is a fantasy monster entry from source OoA2.
Traits
rarenlargeclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
Skills
- Acrobatics
- 16
- Athletics
- 18
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 4
- Int
- -5
- Wis
- 3
- Cha
- -5
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 18
- Ref
- 16
- Will
- 13
- Hp
- Hp
- 130
- Immunities
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poisoned
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 10
- Name
- orichalcum
- Amount
- 10
- Resistances
- Name
- physical
- Amount
- 10
- Note
- except adamantine or orichalcum
Speed
- Walk
- 25
- Fly
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 20
- Damage
- 2d12+9 slashing
Abilities
- Top
- Name
- Wind-Up
- Entries
- 24 hours, 24, standby
- Mid
- Name
- Self-Destruct
- Traits
- arcane
- aura
- evocation
- Entries
- When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound.
- At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (26 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a 26 Thievery check to Disable a Device at any point before the sphinx explodes, but on a critical failure, it explodes immediately.
- Bot
- Name
- Pounce
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The sphinx Strides and makes a Strike at the end of that movement.
- If the sphinx began this action hidden, it remains hidden until after the attack.
Background
Lore
No lore provided.