Monster Dossier

Clockwork Shambler Hordes

Variant shambler troop (Bestiary 3 302)

Level 9

Traits

uncommonnegargantuanconstructmindlesstroopzombie

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Ability Mods

Str
6
Dex
0
Con
4
Int
-5
Wis
2
Cha
-2

Defenses

Ac
25
Saving Throws
Fort
21
Ref
16
Will
17
Hp
  • Hp
    240
    Notes
    • 16 squares
Thresholds
  • Value
    160
    Squares
    12
  • Value
    80
    Squares
    8
Immunities
  • death effects
  • disease
  • mental
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    area damage
    Amount
    10
  • Name
    slashing
    Amount
    10
  • Name
    splash damage
    Amount
    5

Speed

Walk
20
Abilities
  • troop movement

Abilities

Top
  • Name
    Slow
    Entries
    • A shambler horde is permanently slowed||slowed 1 and can't use reactions.
Mid
  • Name
    Troop Defenses
Bot
  • Name
    Form Up
    Activity
    Number
    1
    Unit
    action
  • Name
    Grave Tide
    Entries
    • The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
  • Name
    Shambling Onslaught
    Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 2
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The shamblers lash out at any enemies in their squares or within 5 feet (25 basic Reflex save). The damage depends on the number of actions.
    • 1 3d6+9 bludgeoning damage 2 3d8+13 bludgeoning damage
  • Name
    Troop Movement
    Entries
    • Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

Background

Lore

No lore provided.