Monster Dossier
Clockwork Shambler Hordes
Variant shambler troop (Bestiary 3 302)
Traits
uncommonnegargantuanconstructmindlesstroopzombie
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Ability Mods
- Str
- 6
- Dex
- 0
- Con
- 4
- Int
- -5
- Wis
- 2
- Cha
- -2
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 21
- Ref
- 16
- Will
- 17
- Hp
- Hp
- 240
- Notes
- 16 squares
- Thresholds
- Value
- 160
- Squares
- 12
- Value
- 80
- Squares
- 8
- Immunities
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- area damage
- Amount
- 10
- Name
- slashing
- Amount
- 10
- Name
- splash damage
- Amount
- 5
Speed
- Walk
- 20
- Abilities
- troop movement
Abilities
- Top
- Name
- Slow
- Entries
- A shambler horde is permanently slowed||slowed 1 and can't use reactions.
- Mid
- Name
- Troop Defenses
- Bot
- Name
- Form Up
- Activity
- Number
- 1
- Unit
- action
- Name
- Grave Tide
- Entries
- The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
- Name
- Shambling Onslaught
- Activity
- Number
- 1
- Unit
- varies
- Entry
- 1 to 2
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The shamblers lash out at any enemies in their squares or within 5 feet (25 basic Reflex save). The damage depends on the number of actions.
- 1 3d6+9 bludgeoning damage 2 3d8+13 bludgeoning damage
- Name
- Troop Movement
- Entries
- Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
Background
Lore
No lore provided.