Monster Dossier
Clockwork Mage
Clockwork Mage is a fantasy monster entry from source B3.
Traits
uncommonnmediumclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Skills
- Acrobatics
- 17
Ability Mods
- Str
- 2
- Dex
- 6
- Con
- 4
- Int
- -5
- Wis
- 2
- Cha
- -5
Items
- clockwork wand
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 17
- Ref
- 19
- Will
- 17
- Hp
- Hp
- 115
- Immunities
- mental
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal
- Weaknesses
- Amount
- 10
- Name
- electricity
- Amount
- 10
- Name
- orichalcum
- Resistances
- Amount
- 5
- Name
- physical
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 19
- Traits
- agile
- finesse
- Damage
- 2d10+6 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 28
- Attack
- 20
- Entry
- 0
- Level
- 5
- Spells
- Name
- daze
- Name
- detect magic
- Name
- ray of frost
- Name
- shield
- Name
- tanglefoot
- 1
- Spells
- Name
- feather fall
- Name
- floating disk
- Name
- grease
- 2
- Spells
- Name
- glitterdust
- Name
- obscuring mist
- Name
- web
- 3
- Spells
- Name
- haste
- Name
- invisibility
- Name
- stinking cloud
- 4
- Spells
- Name
- blink
- Name
- fly
- Name
- wall of fire
- 5
- Spells
- Name
- black tentacles
- Name
- cone of cold
Abilities
- Mid
- Entries
- The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a 31 Thievery check to Disable a Device. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.
- When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level.
- Name
- Clockwork Wand
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Frequency
- Unit
- minute
- Interval
- 10
- Number
- 1
- Entries
- The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher.
- Name
- Energize Clockwork Wand
Background
Lore
No lore provided.