Monster Dossier
Clockwork Hunter
Clockwork Hunter is a fantasy monster entry from source OoA1.
Traits
uncommonnsmallclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Skills
- Athletics
- Std
- 4
- To Climb
- 8
- Stealth
- 8
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 0
- Int
- -5
- Wis
- 3
- Cha
- -5
Items
- crossbow bolt (10)
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 2
- Ref
- 8
- Will
- 5
- Hp
- Hp
- 12
- Immunities
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poisoned
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 2
- Name
- orichalcum
- Amount
- 2
Speed
- Walk
- 25
- Climb
- 25
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- Name
- leg
- Attack
- 8
- Damage
- 1d4 bludgeoning
- Range
- Ranged
- Traits
- range
- reload
- Name
- crossbow bolt launcher
- Attack
- 8
- Damage
- 1d6 piercing
Abilities
- Top
- Name
- Wind-Up
- Entries
- 48 hours, 14, standby
- Bot
- Name
- Salvage Ammunition
- Activity
- Number
- 2
- Unit
- action
- Entries
- The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.
- Name
- Skirmish Strike
- Activity
- Number
- 1
- Unit
- action
- Entries
- The clockwork hunter shuffles its feet and its weapon in tandem. It either Steps and then Strikes, or Strikes and then Steps.
- Name
- Target Weakness
- Activity
- Number
- 2
- Unit
- action
- Entries
- The clockwork hunter takes a moment to scan a creature for weaknesses, then Strikes with a +1 circumstance bonus to its attack roll. The hunter's Strike gains the deadly trait for this attack.
Background
Lore
No lore provided.