Monster Dossier
Clockwork Fabricator
Clockwork Fabricator is a fantasy monster entry from source OoA1.
Traits
uncommonnmediumclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
Skills
- Athletics
- 12
- Crafting
- 9
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 2
- Int
- -5
- Wis
- 3
- Cha
- -5
Items
- artisan's tools
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 10
- Ref
- 11
- Will
- 9
- Hp
- Hp
- 50
- Immunities
- death effects
- diseased
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 4
- Name
- orichalcum
- Amount
- 4
- Resistances
- Name
- physical
- Amount
- 4
- Note
- except adamantine or orichalcum
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- unarmed
- Name
- arm
- Attack
- 14
- Damage
- 2d4+6 bludgeoning plus Grab
Abilities
- Top
- Name
- Wind-Up
- Entries
- 24 hours, 19, standby
- Bot
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The clockwork fabricator has a creature grappled or restrained; Effect 2d4+4 bludgeoning, 21 Modular Arms A clockwork fabricator is built to perform a specific type of task repeatedly, and it comes with built-in artisan's tools and two detachable "arms. " An adjacent creature can forcibly remove a clockwork fabricator's arm with a successful 18 Thievery check to Disable a Device. A creature can Interact to install a new arm with a successful 18 Lore||Engineering Lore check. A fabricator has two of any of the following types of arms.
- Entries
- Type
- list
- Items
- Melee 1 buzz-saw blade +16 (forceful, sweep), Damage 1d4+6 slashing plus 1d6 bleed
- Melee 1 crushing vise +14 (grapple), Damage 2d6+6 bludgeoning plus Grab
- Melee 1 sledgehammer +12, Damage 2d10+6 bludgeoning
- Ranged 1 nail gun +11 (agile, range ), Damage 2d8 piercing
- Melee 1 pneumatic chisel +14, Damage 2d8+6 piercing
- Ranged 1 towing anchor +11 (thrown ), Damage 1d4+6 piercing
- Name
- Pull
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The clockwork fabricator's last action was a successful towing anchor Strike
- Entries
- The clockwork fabricator reels in the anchor and attempts an Athletics check against the target's Fortitude DC. On a success, the clockwork fabricator pulls the target into a free square adjacent to it. This movement is forced movement.
Background
Lore
No lore provided.