Monster Dossier

Clockwork Fabricator

Clockwork Fabricator is a fantasy monster entry from source OoA1.

Level 4

Traits

uncommonnmediumclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Skills

Athletics
12
Crafting
9

Ability Mods

Str
6
Dex
3
Con
2
Int
-5
Wis
3
Cha
-5

Items

  • artisan's tools

Defenses

Ac
19
Saving Throws
Fort
10
Ref
11
Will
9
Hp
  • Hp
    50
Immunities
  • death effects
  • diseased
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    4
  • Name
    orichalcum
    Amount
    4
Resistances
  • Name
    physical
    Amount
    4
    Note
    except adamantine or orichalcum

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • unarmed
    Name
    arm
    Attack
    14
    Damage
    2d4+6 bludgeoning plus Grab

Abilities

Top
  • Name
    Wind-Up
    Entries
    • 24 hours, 19, standby
Bot
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork fabricator has a creature grappled or restrained; Effect 2d4+4 bludgeoning, 21 Modular Arms A clockwork fabricator is built to perform a specific type of task repeatedly, and it comes with built-in artisan's tools and two detachable "arms. " An adjacent creature can forcibly remove a clockwork fabricator's arm with a successful 18 Thievery check to Disable a Device. A creature can Interact to install a new arm with a successful 18 Lore||Engineering Lore check. A fabricator has two of any of the following types of arms.
    Entries
    • Type
      list
      Items
      • Melee 1 buzz-saw blade +16 (forceful, sweep), Damage 1d4+6 slashing plus 1d6 bleed
      • Melee 1 crushing vise +14 (grapple), Damage 2d6+6 bludgeoning plus Grab
      • Melee 1 sledgehammer +12, Damage 2d10+6 bludgeoning
      • Ranged 1 nail gun +11 (agile, range ), Damage 2d8 piercing
      • Melee 1 pneumatic chisel +14, Damage 2d8+6 piercing
      • Ranged 1 towing anchor +11 (thrown ), Damage 1d4+6 piercing
  • Name
    Pull
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork fabricator's last action was a successful towing anchor Strike
    Entries
    • The clockwork fabricator reels in the anchor and attempts an Athletics check against the target's Fortitude DC. On a success, the clockwork fabricator pulls the target into a free square adjacent to it. This movement is forced movement.

Background

Lore

No lore provided.