Monster Dossier
Clockwork Dragon
Clockwork Dragon is a fantasy monster entry from source B3.
Traits
rarenhugeclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
Skills
- Acrobatics
- 29
- Athletics
- 33
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 5
- Int
- -5
- Wis
- 4
- Cha
- -5
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 30
- Ref
- 28
- Will
- 25
- Hp
- Hp
- 265
- Immunities
- mental
- poison
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- sickened
- unconscious
- Weaknesses
- Amount
- 15
- Name
- electricity
- Amount
- 15
- Name
- orichalcum
- Resistances
- Amount
- 15
- Name
- physical
Speed
- Walk
- 40
- Fly
- 120
Attacks
- Range
- Melee
- Name
- adamantine jaws
- Attack
- 33
- Traits
- reach
- Damage
- 3d12+17 piercing
- Types
- piercing
- Range
- Melee
- Name
- adamantine claw
- Attack
- 33
- Traits
- agile
- reach
- Damage
- 3d8+17 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 31
- Traits
- reach
- Damage
- 3d12+15 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- wing
- Attack
- 31
- Traits
- agile
- reach
- Damage
- 2d10+15 piercing
- Types
- piercing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The clockwork dragon is reduced to 0 Hit Points
- Entries
- A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; ; The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing 12d10 piercing damage in a 40-foot emanation (37 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a 37 Thievery check to Disable a Device.
- Name
- Self-Destruct
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- fire
- Entries
- The clockwork dragon breathes a spray of flaming oil that deals 16d6 fire damage in a 40-foot cone (37 basic Reflex save). Creatures that fail their saves are covered in burning oil and take 2d6 persistent damage||persistent fire damage. The clockwork dragon can't use Breath Weapon again for 2 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The clockwork dragon makes two claw Strike||Strikes and one wing Strike in any order.
- Name
- Draconic Frenzy
- Activity
- Number
- 2
- Unit
- action
- Entries
- The clockwork dragon attacks with the sharp point of its tail.
- It makes a tail Strike against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target.
- Any creature hit takes 4d6 persistent damage||persistent bleed damage (doubled on a critical hit)
- This counts as two attacks for the dragon's multiple attack penalty.
- Name
- Spearing Tail
Background
Lore
No lore provided.