Monster Dossier
Clockwork Door Warden
Clockwork Door Warden is a fantasy monster entry from source OoA2.
Traits
rarenmediumclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
Skills
- Athletics
- Std
- 10
- To Disarm or Grapple
- 12
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 2
- Int
- -5
- Wis
- 4
- Cha
- -5
Items
- repeating hand crossbow (Guns & Gears 63
- 5 bolts)
Defenses
- Ac
- 20
- Saving Throws
- Fort
- Std
- 10
- Vs. Disarm
- 12
- Ref
- 8
- Will
- 14
- Hp
- Hp
- 50
- Immunities
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poisoned
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 5
- Name
- orichalcum
- Amount
- 5
- Resistances
- Name
- physical
- Amount
- 5
- Note
- except adamantine or orichalcum
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- reach
- Name
- fist
- Attack
- 14
- Damage
- 2d6+7 bludgeoning plus Push
- Range
- Ranged
- Traits
- range
- reload
- repeating
- Name
- repeating hand crossbow
- Attack
- 12
- Damage
- 1d6+3 piercing
Abilities
- Top
- Name
- Wind-Up
- Entries
- 24 hours, 19, standby
- Bot
- Name
- Brace Door
- Activity
- Number
- 1
- Unit
- action
- Entries
- The door warden holds shut an adjacent door. This ends the door warden's turn.
- Until the start of its next turn, as long as it remains functional and in the same square, other creatures trying to get through must succeed at a 21 Athletics check to Force Open the door.
- Name
- Slam Door
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The door warden Pushes a creature through an open doorway
- Entries
- The door warden slams the door shut on the creature.
Background
Lore
No lore provided.