Monster Dossier

Clockwork Clock Tower

Clockwork Clock Tower is a fantasy monster entry from source SoT6.

Level 20

Traits

rarengargantuanclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

34

Senses

  • Name
    darkvision

Skills

Athletics
38

Ability Mods

Str
10
Dex
6
Con
7
Int
-5
Wis
6
Cha
-5

Defenses

Ac
48
Saving Throws
Fort
36
Ref
33
Will
31
Hp
  • Hp
    325
Immunities
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    20
  • Name
    orichalcum
    Amount
    20
Resistances
  • Name
    physical
    Amount
    20
    Note
    except adamantine or orichalcum

Speed

Walk
40

Attacks

  • Range
    Melee
    Traits
    • reach
    Name
    fist
    Attack
    36
    Damage
    4d12+18 bludgeoning plus stutter time
  • Range
    Melee
    Traits
    • agile
    • reach
    Name
    foot
    Attack
    36
    Damage
    4d8+18 bludgeoning

Abilities

Top
  • Name
    Wind-Up
    Entries
    • 1 week, 40 (Bestiary 3 48)
Mid
  • Name
    Durable Exterior
    Entries
    • When a clockwork clock tower is reduced to fewer than 200 HP or is damaged by a critical hit, its exterior shatters to reveal internal mechanisms, reducing its AC to 44 until it recovers enough HP to reach 200 HP or more.
  • Name
    Doleful Tolling
    Activity
    Number
    1
    Unit
    free
    Traits
    • arcane
    • auditory
    • incapacitation
    Trigger
    The clockwork clock tower rolls initiative
    Entries
    • The clock tower chimes, and all non-clockwork creatures within 300 feet who can hear it must succeed at a 42 Will save or be slowed||slowed 1 for 1 round (slowed||slowed 2 on a critical failure).
Bot
  • Name
    Overclock
    Activity
    Number
    1
    Unit
    action
    Entries
    • The clockwork clock tower loses 1 day from its winding time and becomes quickened for 3 rounds. It can use this extra action to Step, Stride, or Strike. This quickened condition ends immediately if the clock tower is damaged by orichalcum.
  • Name
    Stutter Time
    Traits
    • arcane
    • incapacitation
    • transmutation
    Entries
    • A creature struck by a clockwork clock tower's fist must make a 40 Will save as time flows unevenly around it.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature is quickened for 1 round and can use this extra action to Step, Stride, or Strike.
      Success
      • The creature is unaffected.
      Failure
      • The creature is stunned||stunned 3.
      Critical Failure
      • The creature is knocked out of time, which ceases to flow around the creature for 1 round.
      • It is invulnerable to all damage, it can't be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. The target can't act and remains fixed in place, defying gravity if applicable. After time begins to flow again for it, the creature is stunned||stunned 3.
  • Name
    Trample
    Activity
    Number
    3
    Unit
    action
    Traits
    • attack
    Entries
    • Huge or smaller, foot, 42

Background

Lore

No lore provided.