Monster Dossier
Clockwork Cannoneer
Clockwork Cannoneer is a fantasy monster entry from source LOIL.
Traits
rarenhugeclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
Skills
- Athletics
- 30
Ability Mods
- Str
- 7
- Dex
- 8
- Con
- 6
- Int
- -5
- Wis
- 4
- Cha
- -5
Defenses
- Ac
- 38
- Saving Throws
- Fort
- 27
- Ref
- 29
- Will
- 23
- Hp
- Hp
- 250
- Immunities
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 15
- Name
- orichalcum
- Amount
- 15
- Resistances
- Name
- physical
- Amount
- 10
- Note
- except adamantine or orichalcum
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- backswing
- shove
- Name
- bore
- Attack
- 28
- Damage
- 3d12+12 bludgeoning
- Range
- Ranged
- Traits
- range increment 100 feet
- Name
- cannonball
- Attack
- 29
- Damage
- 6d12 bludgeoning
Abilities
- Top
- Name
- Wind-Up
- Entries
- 24 hours, 33, standby
- Bot
- Name
- Bombard
- Activity
- Number
- 2
- Unit
- action
- Traits
- fire
- Entries
- The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a 20-foot burst. Creatures within the burst take 5d10 bludgeoning damage (36 basic Reflex save).
- Name
- Muzzleburn
- Entries
- The heat from a discharged cannon sears those who touch its metal shell. The clockwork cannoneer's bore Strike deal an additional 2d6 fire damage until the end of its next turn after it makes a cannonball Strike or uses its Bombard or Powder Blast abilities.
- Name
- Powder Blast
- Activity
- Number
- 2
- Unit
- action
- Traits
- fire
- Entries
- The clockwork cannoneer spews flames from one of its cannons, dealing 8d6 fire damage in a 30-foot cone (36 basic Reflex save). Those that fail the save also take 2d6 persistent damage||persistent fire damage.
Background
Lore
No lore provided.