Monster Dossier

Clockwork Buccaneer

Clockwork Buccaneer is a fantasy monster entry from source OoA3.

Level 9

Traits

uncommonnmediumclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Skills

Athletics
18
Deception
Std
12
To Feint
20
Stealth
20

Ability Mods

Str
5
Dex
6
Con
3
Int
-5
Wis
2
Cha
-5

Items

  • +1 striking scimitar

Defenses

Ac
28
Saving Throws
Fort
17
Ref
21
Will
15
Hp
  • Hp
    140
Immunities
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poisoned
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    10
  • Name
    orichalcum
    Amount
    10
Resistances
  • Name
    physical
    Amount
    10
    Note
    except adamantine or orichalcum

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • forceful
    • magical
    • sweep
    Name
    scimitar
    Attack
    21
    Damage
    2d6+11 slashing
  • Range
    Ranged
    Traits
    • concussive
    • magical
    • range
    • reload
    • scatter
    Name
    arm gun
    Attack
    21
    Damage
    2d8+6 piercing

Abilities

Top
  • Name
    Wind Up
    Entries
    • 24 hours, 26, standby
Bot
  • Name
    Firearms Critical Specialization
    Entries
    • When the buccaneer makes a critical hit with a firearm, the target must succeed at a 28 Fortitude save or be stunned||stunned 1.
  • Name
    Pirate's Feint
    Activity
    Number
    1
    Unit
    action
    Traits
    • mental
    Entries
    • The clockwork buccaneer Feints. If the target becomes flat-footed to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.
  • Name
    Refill Tank
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water
    Entries
    • The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.
  • Name
    Sneak Attack
    Entries
    • The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.
  • Name
    Water Jet
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork buccaneer has a full water tank
    Entries
    • The clockwork buccaneer fires a narrow but highly pressurized blast of water in a 60-foot line, dealing 10d6 bludgeoning damage to creatures and unattended objects in the area (28 basic Fortitude save; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.
  • Name
    Water Jump
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork buccaneer has a full water tank
    Entries
    • The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.

Background

Lore

No lore provided.