Monster Dossier
Clockwork Buccaneer
Clockwork Buccaneer is a fantasy monster entry from source OoA3.
Traits
uncommonnmediumclockworkconstructmindless
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
Skills
- Athletics
- 18
- Deception
- Std
- 12
- To Feint
- 20
- Stealth
- 20
Ability Mods
- Str
- 5
- Dex
- 6
- Con
- 3
- Int
- -5
- Wis
- 2
- Cha
- -5
Items
- +1 striking scimitar
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 17
- Ref
- 21
- Will
- 15
- Hp
- Hp
- 140
- Immunities
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poisoned
- sickened
- unconscious
- Weaknesses
- Name
- electricity
- Amount
- 10
- Name
- orichalcum
- Amount
- 10
- Resistances
- Name
- physical
- Amount
- 10
- Note
- except adamantine or orichalcum
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- forceful
- magical
- sweep
- Name
- scimitar
- Attack
- 21
- Damage
- 2d6+11 slashing
- Range
- Ranged
- Traits
- concussive
- magical
- range
- reload
- scatter
- Name
- arm gun
- Attack
- 21
- Damage
- 2d8+6 piercing
Abilities
- Top
- Name
- Wind Up
- Entries
- 24 hours, 26, standby
- Bot
- Name
- Firearms Critical Specialization
- Entries
- When the buccaneer makes a critical hit with a firearm, the target must succeed at a 28 Fortitude save or be stunned||stunned 1.
- Name
- Pirate's Feint
- Activity
- Number
- 1
- Unit
- action
- Traits
- mental
- Entries
- The clockwork buccaneer Feints. If the target becomes flat-footed to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.
- Name
- Refill Tank
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water
- Entries
- The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.
- Name
- Sneak Attack
- Entries
- The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.
- Name
- Water Jet
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The clockwork buccaneer has a full water tank
- Entries
- The clockwork buccaneer fires a narrow but highly pressurized blast of water in a 60-foot line, dealing 10d6 bludgeoning damage to creatures and unattended objects in the area (28 basic Fortitude save; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.
- Name
- Water Jump
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The clockwork buccaneer has a full water tank
- Entries
- The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.
Background
Lore
No lore provided.